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Cire

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Everything posted by Cire

  1. Did you ever make any progress on a Hexen sprite fixing project?
  2. Cire

    Zauberer

    Official Zauberer discussion thread. Zauberer's website with source assets, current story and concepts: https://github.com/CireG/Zauberer
  3. Cire

    Magier : Zauberer Continuation Idea

    I think it's a great idea! Good luck.
  4. Cire

    Zauberer

    A lot of stuff still need to be done in general.
  5. Does anyone know if the Hacx 1.0 full and working IWAD is available for download anywhere? I can only find Hacx 1.1 and newer or 1.0 shareware or broken 1.0 full IWADs.
  6. Cire

    Zauberer

    Thanks, sorry to be unable to help in this case.
  7. Cire

    Zauberer

    Not sure about that, haven't used Doom Builder myself, sorry.
  8. Cire

    Zauberer

    Great, do that, thanks. Yeah, sure. Raymoohawk had some ideas for that earlier on in the thread, and even began doing sprite replacements for them, though he's not Active anymore I Believe.
  9. Cire

    Zauberer

    You're welcome! Well, regarding sprites and such, we've had a few submissions earlier on, but not sure of anyone right now. Not sure what BD stands for here, but you're more than welcome to ask around on Discord etc.
  10. Cire

    Zauberer

    Thanks a lot! No problem, I completely understand.
  11. Cire

    Zauberer

    Well, yeah, Angry Saint did submit a Mission 1 map to Zauberer here: https://www.doomworld.com/idgames/levels/hexen/g-i/ipri001 I Believe that's basically the only map we've got that's finished at the moment.
  12. Cire

    Zauberer

    Thanks, really appreciate it! Would be really cool. I really want this to happen too.
  13. Cire

    Zauberer

    Thanks for your interest! Well, I'm still around, and doing quite well nowadays actually. Allthough there's been a lack of progress on the Project in the latest time, due to no submissions of work material, so that's basically the reason for the quietness on my end at least. I would love to put out a new prototype of it, but it probably wouldn't be much Point in releasing a new one if it doesn't have any new features to offer.
  14. Is there any source port yet that has made any progress towards supporting running any of the pre-1.0/0.99 Doom IWAD's? The only thing I know of is that @kb1 said that KBDoom planned to do this once, don't know if it's still planned? The press beta would probably be the simplest to implement support for. Not really sure what would be the best approach to do such a port either. Maybe fork an existing port like GZDoom since it seems to have some support for it. I Think there are two tasks to do to make it work, first would be to get it recognize the IWAD as such, and secondly add support for the beta Graphics format. I've read that GZDoom has better support for custom IWAD's nowadays too, and I remember that @Gez said he had some code to load the old patch format in ZDoom too I belive?
  15. I've also been looking for these over the years, did know about TDC and Outpost, but did not know of Sidrial, will have to check it out, thanks! And fortunatly, there's still one server that has the Outpost demo, look here: https://www.mirrorservice.org/sites/quakeunity.com/modifications/ I would suggest that someone makes a mirror of it, if possible, in case this last one goes down. Also, from what I seen, EntityPlus should be an attempt at doing kind of what you're after maybe? https://www.moddb.com/mods/entityplus
  16. Cire

    Zauberer

    I have an aquaintance who maybe is interested in helping out with designing a map for Zauberer.
  17. Cire

    Zauberer

    ShadesMaster has kindly given his blessing for use of his Hexen mapset Hexen - Shades of Darkness in Zauberer. Kind thanks to him! I haven't checked it out in detail yet, but I suspect it will need some rework to be useable with Zauberer. Any external help from the Community with this task would also be greatly appreciated. I will attempt to do some retexturing myself, which I presume will be necessary, though depending on the magnitude, I will probably not be able to complete it alone. You can find ShadesMaster's mapset here: https://forum.zdoom.org/viewtopic.php?f=42&t=60075
  18. Cire

    Zauberer

    Hey, thanks for the re-up, and sorry for late reply! Not sure could be, will check it out. I don't Think I ever got my own texture definitions to work properly anyway though when I did it by that menthod (creating them in Slade which I presume is what leilei also did for the heretic placeholder WAD.) Still looking for more Resources for the Project btw, primarily Graphics (textures and sprites) would be beneficial for me, in case anyone's got any to spare or know of anyone who does :)
  19. Cire

    Zauberer

    True that. But I made a proper placeholder IWAD based on the original one leilei made for blasphemer with my own created texture definitions. Will upload it later when I get back to my home computer
  20. Cire

    Doom II XBLA Beta

    Just found out about it, and curious what you guys have found out, any interesting stuff about it yet. Myself, I've just started poking around the files. Seems pretty exciting so far.
  21. Cire

    Other games that use Doom's palette

    Has anyone managed to crack the Osarium BXB data file format yet? Looks similar to WAD in XWE to me. I tried adding IWAD text string at the very beginning (not overwrite) in the file with XWE, which made SLADE recognize it as WAD format, however refuses to open complaining about it being invalid or something because of lump 0.
  22. Cire

    Other games that use Doom's palette

    That game is also interesting in that it uses some kind of slightly modified WAD format also.
  23. Cire

    Port with Doom Alpha/Beta support?

    I was talking about running the IWADs directly though. Should be possible since their selfcontained. I think ZDoom is closest to support them. It reads most of the data, at least the press beta. Except dosen't recognize it as an IWAD and the beta patch graphics format
  24. Saw this recently: Pretty exciting stuff.
  25. Yeah, I'm eager to hear an update on this! ;)
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