Cire

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Everything posted by Cire

  1. Nice, thanks, I'll add those sprites asap :)
  2. Official Zauberer discussion thread. Zauberer's website with source assets, current story and concepts: https://github.com/CireG/Zauberer
  3. Yeah, seems like an improvement to me, probably similar to what Snakecharmer originaly had in mind? Perhaps someone can animate it too?
  4. That quartz flask looks nice, I'll add it shortly. And thanks for saying there's a webchat, guess that'll be simpler to use. :)
  5. Thanks Snakecharmer, I'll be sure to check it out. I'll also drop by when I have the time. Never used IRC before, guess I'll setup a client at my home computer.
  6. Nice, thanks! :) And yeah, you're right about that, no need to change the color.
  7. Yup, sounds like a good plan. There's a couple of skeletons in the attic that could replace some of the monsters, and we could probably use Snakecharmer's crystal vial as placeholder for the items? Any good ideas of what to do about the textures? We need to have a texture set that at least somewhat resembles their Hexen counterparts for mappers to be able to map against the WAD, I presume.
  8. Made an effort to made the status bar look nicer. Still WIP
  9. Added some of the cartoon sprites as placeholders. Check the bat, dragon, leaf and pig ^^
  10. Hey, thanks @Snakecharmer! Yeah, most of the sprites are unanimated sadly, which makes some of them not as noticeable. Sounds like a good idea, also the quartz flask is from Blasphemer. There are two maps, some textures and sounds, and a couple of test midis in there too besides the sprites. Some of the sprites are borrowed from Freedoom and Blasphemer as placeholders. The second level is WIP and still needs retexturing completed. I included Three Oblige generated skies too. They need more work though, on some maps the Mountains can be seen scrolling along with the sky ^^ EDIT: Also, I forgot to say, I included @Nikita_Sadkov's texture as W_002 (not sure if it was intended to replace a specific Hexen texture?) and the Swamp Stalker frame he made. :) EDIT2: Forgot to say, but might be a good idea as suggested to try including some placeholder enemies too. Should be possible to borrow a few from Freedoom's attic too as placeholders
  11. @Snakecharmer Thanks, it's been added to my repository and in my WIP WAD I'm working on! :) EDIT: Added back a new Zaub PWAD with a few of the latest submissions as of now
  12. Hey @Snakecharmer! I Think the zaub PWAD I made didn't hold up to the quality wanted. I would have prefered an IWAD, which I belive Voros is working on. Glad to hear that you liked it though, wasn't expecting that! :) You just made me motivated to do an improved version of it ;) Maybe have could help out with making a bare-bones placeholder IWAD if you have the time?
  13. You can browse the .tar and .zip files by adding a trailing / (slash) sign after the adress. E.g. adding it to the id FTP redirects you here: https://ia801705.us.archive.org/tarview.php?tar=/26/items/ftp.idsoftware.com/ftp.idsoftware.com.tar
  14. And Another one bites the dust. It lives on at Internet Archive though: https://archive.org/search.php?query=ftp.idsoftware.com'
  15. Hmm, that's strange, it works for me
  16. @Voros Uh, what do you mean?
  17. @MrD!zone You can find the old versions of Blasphemer here: https://github.com/Blasphemer/blasphemer/wiki/Old-versions
  18. Yeah, I know it's not a very good way of doing it, though the alternative would be to remake them by hand I guess, which would take considerable amount of work I would guess?
  19. If you want even more vanilla, there's this: http://www.moddb.com/games/doom/downloads/vanilla-doom-4-weapons-dehacked Also, there was one for 3DGE too There were quite a lot such mods released in the beginning, but the ones Voros mentioned are probably the biggest. There's been a few attempts at porting the maps too, eg. http://www.moddb.com/mods/doom-4-campaign-4-doom-2 or http://www.moddb.com/mods/doom-2016-classic-maps There was a map pack distributed along D4D too, though that one seems to have dissappeard from the Internet. Even though the maps were unfinished, it's sadly missed I must say.
  20. Yes, I'm aware. It's possible to convert XM/MOD etc. songs to MIDI afaik. Tried some applications to do it automatically, had most success with this one thus far: http://www.un4seen.com/2midi.html
  21. @Nikita_Sadkov While I agree with you to a certain degree, it's the only music that's available for use with Zauberer afaik. I think they can serve as placeholders at least. MrGamer is in progress in making music made to fit Zauberer specifically, the first tune is about 87% complete, though MrGamer is busy with IRL for the coming 2-2½ months after that, progress will resume.
  22. @Nikita_Sadkov Yup, MrGamer did allow usage of the music in any way whatsoever, all he asks for is credit if they're used outside of Zauberer. No specific license beyond that. If anyone can help with translating into MIDI, that would actually be very useful and appreciated. @CWolf Great, that's appreciated, thanks!
  23. MrGamer donated more music to Zauberer a whille ago; all his FastTracker 2 songs and about 70 MP3's. https://www.dropbox.com/s/ruab0s6kjhhsguh/andreas_rohdin_-_mp3s.7z?dl=0 https://www.dropbox.com/s/5x4krz7y2ja433p/mrgamer_-_all_fasttracker2_modules.7z?dl=0 If anyone wants to use his music in other projects, MrGamer also gave his permission for this with the additional requirement being that you have to give credits to him.
  24. Thanks Nikita, Zauberer is in a great need of textures and sprites.
  25. Interestingly there are Doom sprites in them. I opened some .art files in SLADE and stumbled over some in one of the ones I checked. Can't get SLADE to read the palette though, it differs from the final. SLADE doesn't recognize the PALETTE.PAL, anyone had any luck in getting it working?