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Hecktor

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About Hecktor

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  1. Hecktor

    Doomsday & new ACS

    Would it be possible to establish a scripts without ACS?
  2. Hecktor

    Doomsday & new ACS

    It looks like all the same translator is not correctly translated my question. The scripts that I overlaid, only work with the new ACS. Doomsday does not agree with them. Mainly because of this line: var1 = ThingCount (0,6); He did not understand what it means zero. Who knows how to rewrite the program Doomsday, that everything worked as gzdoom or zdoom? The scripts I write myself. But to reprogramme the port, I do not have sufficient knowledge. Maybe someone knows how to do it?
  3. Hecktor

    Doomsday & new ACS

    I changed the first post, using a translator google. I do not know how it all translated correctly.
  4. Hecktor

    Doomsday & new ACS

    It is not agression and invading...
  5. I want to know whether it was possible to make the doomsday understand the new ACS? Ie to work that something like this: script 1 (void) { int var0; int var1; for( var0 = 0; var0 < 5; var0++ ) { var1 = ThingCount(4,5); if(var1 != 0) { var0 = var0 - 1; delay(35); } } Thing_Activate(6); } script 2 (void) { int var0; int var1; for( var0 = 0; var0 < 5; var0++ ) { var1 = ThingCount(0,6); if(var1 != 0) { var0 = var 0 - 1; delay(35); } } Teleport_NewMap(2,0); }
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