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Really good. The first few maps are relatively tame, however, it doesn't take long until this wad lives up to its name. There are a few bugs here and there, and there are multiple moments where you will question if the situations that you're up against are even possible to get through. Bite the bullet and just have fun. This is best played on UV ;)
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Well...it is an experience to say the least. Most of the complaints that others have mentioned are very true. I really wouldn't consider this to be cacoward material, however. that doesn't mean it's a bad wad. There is some odd texture bleeding going on with this map set with GZDoom, but it doesn't distract too much. The difficulty is rather cheap in certain places, but once you figure out the right path it's nothing to worry about. Overall, an above average set of maps with really great music.
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I was not aware that there was a sequel to Doom JR. Also, I can't seem to find it on idgames.
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I'm going to only make ZDoom compatible maps from now on... so yeah. Not even close considering I've never played much sunder at all. Also my pos map is completable. It is very easy once you figure out what to do. To some extent, it is even beatable on NM, but I wouldn't recommend anyone to try.
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I didn't think you could get stuck on floor decorations just by trying to run along them. I know I don't have that problem in ZDoom. I guess next time I will try to prop floor decorations a bit higher up from the ground so that they won't block non ZDoom players. Also, has anyone tried to finish the map? I saw someone write a butt hurt review on idgames already, which was pretty funny imo. I made the last two fights pretty intense. I'm just curious to hear the opinion of someone who has played this entirely. I know that the first couple parts of the map aren't very good. I made them when I barely understood Doom Builder 2. Other than the tutorials on the Doom Builder 2 website, I never made any test maps before I tried to make this, so this entire map was pretty much a learning experience for me. Oh btw marnetmar, you should try to finish that wad of yours. I liked what I saw, even though tech bases aren't really my forte.
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Here are the screen shots: http://i221.photobucket.com/albums/dd164/ShadowX39X/Screenshot_Doom_20100923_215002.png http://i221.photobucket.com/albums/dd164/ShadowX39X/Screenshot_Doom_20100923_215335.png http://i221.photobucket.com/albums/dd164/ShadowX39X/Screenshot_Doom_20100923_215349.png http://i221.photobucket.com/albums/dd164/ShadowX39X/Screenshot_Doom_20100923_215433.png http://i221.photobucket.com/albums/dd164/ShadowX39X/Screenshot_Doom_20100923_215657.png Yeah, I'm a Z/GZDoom guy. I don't like infinite actor heights at all, and I never play with that feature/bug on. Actually, I totally forgot that infinite actor heights even existed until I played with Eternity and noticed that I was getting stuck on random things on IWAD maps. I dislike prboom/glboom so I never bothered to test my map in that port.
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Yeah, it is pretty much a slaughter map. My favorite wad is drown in blood and I like playing it with default weapons, so I'm used to using low powered weps on high powered monsters. The pace picks up once you get the plasma rifle and then very soon the rocket launcher. Oh btw, don't fight the first two hell knights you see. Just run. Same goes for the first set of barons. (But the barons are very easy to kill anyways)
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Hi, I just released my first map a couple days ago. http://www.gamers.org/pub/idgames/levels/doom2/Ports/g-i/helcv.zip It is a large hellish cave that takes about 90 minutes to complete. In all honesty, the map isn't too impressive. Actually, it is kind of bland compared to what we have today, but detail wasn't my main concern. The fights are what make this map, and there is plenty of combat to be had. With over 2k monsters, you will be pretty busy if you decide to complete this map. I recommend you use a limit removing port to play, anything ZDoom based would be my choice. But yeah, I'm prepared for a whole line of comments saying how bad this sucks, blah blah blah. Just tell me what you think and be honest. ;) I'll get a screenshot or two once I get back from class.
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The only ones I know of are the authors of Between Demon Claws, but you mentioned that already.
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What's with this modern warfare 2 mod?
Sonikku7 replied to SoulFlame's topic in WAD Releases & Development
I'm guessing Real Guns Advanced. -
Doomworld Deathmatch Dominion (Now accepting mappers)
Sonikku7 replied to Mr. Freeze's topic in WAD Releases & Development
I'd like to join. -
So you can't find a good alternative to FMOD then?
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There is a reason why you should make backups.