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Dash

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Everything posted by Dash

  1. Hi, I've been curious about this for ages now. I am wondering if it is possible to create a monster or enemy that uses more than one sprite synced together so it moves fluidly. I understand much programming would be involved, and perhaps the "monster" might actually have to be several monsters synced to move in unison. Multi-sprite bosses were very common in the days of SNES and Sega Genesis, as shown rather stunningly here, in the game Gunstar Heroes.
  2. Dash

    Are multi-sprite monsters possible?

    Yeah thanks, but NOW an annoying message tells me to switch "screenblocks" to 11 and it'll go away! Grrrr...as far as I know screenblocks are the size of the screen, and it only goes up to 9 or 10, at least on my machine.
  3. Dash

    Are multi-sprite monsters possible?

    Thanks a bunch, I will look at those. I also want to make it so when you kill a monster it spawns gibs that fly off in all directions (think Rise of the Triad's "ludicrous gibs") and I'm sure that's possible. But on the subject of CIF3, here is a screenshot of what's going on...the colors are bad and I can't get past this cutscene... Just look at what happened to the Doomguy's face! It's much, MUCH worse when you use The Ultimate DOOM (DOOM.WAD) as the IWAD...ALL the colors are screwed-up.
  4. Dash

    Are multi-sprite monsters possible?

    This looks quite epic...but when I play it the colors are all messed up and weird-looking. In case it means something I'm using ZDoom 2.4.0 but I'm not sure that should be a problem. Also, on the first cutscene the text where you're talking to "some guy" is possibly half-invisible (as if it's cut off somewhat) and I find that no button or key at all will make it progress, despite there being a "more" arrow at the bottom of the text box.
  5. Dash

    Are multi-sprite monsters possible?

    Wow, I feel stupid. Sorry about that. Well anyways, I've beaten the Harbringer and look forward to playing more multi-sprite DOOM mods. I just wish Chibi Rebellion worked. Perhaps the same MAP02 trick will work? I can tell that making enemies out of multiple sprites, let alone anything worthwhile, is gonna take a helluva lot of practice with DECORATE and the like. Do any of you guys know of some good tutorials for DECORATE, lumps and all that ACS jazz? I'd really appreciate it ^_^
  6. Dash

    Are multi-sprite monsters possible?

    Thanks a bunch for that. I see the Harbringer and wow, he's tough! The only problem is, his sprites also appear to be "blitted" over the top half of the screen, as if they're just floating there...however, he still functions just fine, even if he is nigh-impossible to beat. I just wonder what's up with those weird sprite glitches...here, look:
  7. Dash

    Are multi-sprite monsters possible?

    How do I warp? Also, I've beaten level 01 (MAP01?) and gotten manually to map02. Seems just like on the normal DOOM game *sigh* Only did so on DOOM.WAD not on DOOM2.WAD, but I presume the results are the same, and that this "warping" you speak of is the proper way to get there.
  8. Dash

    Are multi-sprite monsters possible?

    FFFFFFFUUUUUUU- Same problem
  9. Dash

    Are multi-sprite monsters possible?

    Gee, I did so but it's just showing me the normal level, and all I'm getting is just DOOM 1. A little help? EDIT: I tried downloading Chibi Rebellion, but I gt a bnch of small WADs instead of one big one, and they all just take me to DOOM 1. Help!
  10. Dash

    Are multi-sprite monsters possible?

    Hmm...interesting But please explain more, I'm sort of confused
  11. Dash

    Are multi-sprite monsters possible?

    Okay thanks. Not quite sure what ACS is but I think I'll hold off until I get more experienced.
  12. Hey there, I've noticed that my patch wads I create retain the large filesize of the actual DOOM2 IWAD, if not become even more bloated (with some things I've been up to 20 megabytes, which is HUGE for a game like DOOM.) This even still seems to happen when I delete all the DOOM2 components I will not be modding. Okay, well the filesize is sometimes smaller than the original IWAD but STILL, considering how little data is in it, something seems very wrong. Or I could just be remembering wrong. So tell me, is there any good way to optimize PWADs?
  13. Dash

    Best way to reduce PWAD filesize?

    Not usable or useful? I use XWE, and as far as I know that's pretty useful. But thanks for the advice. Also, since it's used so often is there any commonly-used techniques for cleaning the PWAD in XWE?
  14. I am wondering if you can change the speed of the sprite animations (DOOM's default is painfully slow for the mod I'm making.) From what I can recall I thought the DOOM 3 weapons mod has sped up the frames of the weapons. Also, when creating a new monster, can you use more frames than the original monsters to give smoother movement? I really hope you can. regards, -Dash
  15. I use ZDOOM for all my wads, but WHACKED seems to work fine with ZDOOM. Also, what if you're creating a totally new monster, and want it to have 8 full directions? Oh wait, that's what you were saying, right?
  16. I am learning to use WhackEd just today, and have already created several BEX files...however I have no idea how to get my WADs to recognize it. So far the only way I know works is to drag the BEX file onto Zdoom, but that only affects the original DOOM2 IWAD my copy of Zdoom runs on. I want to know how to include my BEX into my WAD so it makes the appropriate changes.
  17. Dash

    Some help with XWE...

    I'm afraid I don't know how to help you with the first two, but I can say, if you happen to be new to modding it is probably a bad idea to rename a map unless you know exactly what you're doing. In that case I think you just go to where the maps are listed, then right-click on the map you want to rename, go to "rename" and rename it whatever you like. As for the third question, just go through the list of songs used in the WAD until you hear the two you are looking for, then look at their names.
  18. Dash

    Music editing...

    I know of one way to do it, but it may not be what you are looking for. What I would do is take your MIDI file into a music sequencer/editor that supports MIDI (I use FL Studio demo version...it's free to download here,) and check what drum set your MIDI file is using (room, power, acoustic, etc.) Change the drum set to one that you like, then save the MIDI file again and import it back into whatever WAD editor you're using. I'm afraid you can't do this with MUS files, but if you have a MIDI to MUS converter then you will be good to go. I hope this helped...PM me if you have any questions, k?
  19. Dash

    I cannot find DECORATE

    Thanks, I will try it out as soon as I get the chance :) I feel I'm hogging the questions too much...is there any way I can help out other posters as well? I want to contribute to the forums too...
  20. Dash

    I cannot find DECORATE

    I looked at the article for it on ZDOOM Wiki but cannot find Decorate to download anywhere...this is really frustrating. I have WhackEd and looked in all its directories in case DECORATE is in there, but no it isn't. Please help, I have no idea where it is and want to create my own weapons, monsters, obituary messages and more!
  21. Dash

    I cannot find DECORATE

    Thanks so much for all this, and I apologize for being such a n00b. One last question is how does the code within DECORATE interact with the WAD correctly? I copied into Slumped the code for a "seeker missile" I found at the Zdoom wiki and seemingly nothing happened...I assumed the seekers would replace your normal rockets but they did not...I am confused.
  22. So that's officially how the "pro" modders get their WADs to have custom strings, enemies, weapons, projectiles, events etc? Seems a bit convoluted to me. Well, I just tried it. Seems to work fine...thanks for the advice :)
  23. Dash

    I cannot find DECORATE

    Thank you, I will move on to my next stage...one last question is, how do you get the WAD to know to execute that DECORATE text? I mean, it's one thing to put it in the huge list of entries, it's another thing to actually get the WAD to realize it's there and to actually use it for the purpose it was intended to do.
  24. Dash

    I cannot find DECORATE

    Oh so it's like a mini-programming language? Cool! In that case it's more along the lines of where to find tutorials on how to write and script it using DECORATE? One more question and sorry to linger, but how does one integrate DECORATE into XWE/WhackEd/DeHacked/etc?
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