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About Soundblock
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25.99 for ONE POINT OF HEALTH?? Jeeez...
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The guy that got the Twitch raid-segue after the Romero & Carmack jam ended earlier today. Dude was more than a little surprised by the viewer spike lol.
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GGs to the winners, mentionees & other contributors this year and special thanks to the Cacawards panel for keeping an Evil Eye out on the politics of hell, yet another and extra special year. Happy 30th Doom!
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Thanks, you're better than Google
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If you're unsure how to solve those technical issues, then focus on your strong side man. You've got a great anatomical vibe going, exaggerated comic-book style, in the veins of Frazetta/Bisley, Darkest Dungeon II, Street Fighter IV / V. Its a cool look, hard to come by really. Clearly you control UVs, which most modellers don't even have the patience for. At least make sure you have a plan for the technical solutions (good tool with stable dev environment, etc) before you rework everything & chop your model into detachable bits! Could be time consuming enough to become demoralising, which you obviously don't want. That's more of a gimmick anyways. If I was you, I'd just work on getting the head on your imp as exciting as the overall physique.
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Are Doom graphics based on Projective geometry?
Soundblock replied to doomlayman's topic in Doom General
No -
If you want some input on an eventual re-do of the head, maybe take some cues from this formative-for-Doom head sculpt:
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For increased Doom 93'iness, maybe try stair-stepping your animation key frames, rather than spline-curving them? To emulate the original anim feel of the sprites. But yeah, 3D monster models are always gonna have some level of cursedyness in the original engine - they kinda beg for the environment to also get a new sheen of whatever the artist is adding. Nice work on the imp though, I especially like the body anatomy, but not WILD about the head/mouth interpretation.
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Punch cards!
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according to wikipedia doom64 used IDtech1?
Soundblock replied to Shakariki Heisenberg's topic in Doom General
Likely just a difference in the licensing agreement? Idk the details, but Valve _might_ have requested a pricier license that allowed them to re-brand, in order to keep using bits & pieces of their evolution on the Quake Engine for future tech efforts? -
Hope you get through this. Looking back at hard times, they're not half as bad as they seem in the moment.
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Enjoyed it. Grew up with it, so watch more from habit than anything. Picked up this bit of trivia - Poland's 2nd place, which obviously didn't contend (but _did_ win the popular vote over there, so barred by the jurors) is pretty damn dark & edgy: Would have rooted for it if it was in, but like wearing 501 Levis, there are some places you just can't go, even in Eurovision.
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Viles are archer in two dimensions
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Can confirm!