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Everything posted by Malinku
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I have a Old Northgate Computer (My first old computer to mess around with). Its not running right now as I don't have another monitor for it. When I got it both the floppies drives were broken from all the dust on the front and back of the computer. But The inside of the computer is nice and clean. I looking for advice/info on this computer and what to do to it. Specs: It has a 386 VLSI motherboard Power Tonic Switching Power Supply (PTA-4200CF 220 Watts) A Video Seven Video Card A SIIG Controller (it is used to hook up my harddrive and other stuff like that). And A Western Digital Caviar 1210 Harddrive. Pics: Overview (it a bit dark) Motherboard Overview Motherboard chip Video Card Chip Controller Chip Sticker on Back
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I've decided to just keep the two extra cards and scrap the case (the case was just too annoying to work with). A picture of the full mother board (After I took it out). I'm just going to get rid of it. http://imageshack.us/f/403/blah003.jpg/ Edit: The Motherboard is just the price of shipping.
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Thanks for the info maes. stupid motherboard but I can't complain too much since I got it free. 2 more questions What would be a good cheaper sound card to use? (as the one spare one I have is from around 2000) Anyone have any info on the video card?
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Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
I think that map 17 is finished till we start full wad tests. well... after the misaligned textures on in the yellow key hallway are fixed (they are to the left right after you enter it). -
Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
Just played through map 17. 1. The yellow key switch is way too easy. Just spam rockets. I think that having that door open when you grab the yellow key will make it a lot better. 2. secret at top of the first stairs is too easy to get. ether make it hold stuff of less value or make it harder to get. 3. The way to get to the red key fells really weird. I think having 2 sets of bars one switching lowering half of them. Then when you get into the baron room having the bars rise will feel better. 4. Works great from pistol start but still be too easy when you carry over items. Other then that it just needs a little detail (break up the rock wall, and in the hallway with the switch to lower the yellow). -
Never played Doom 3 and don't feel the need to.
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Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
I can playtest it as i'm not busy with anything right now. -
Doomworld Amazing Music thread (no longer a quiz section, just post good music here.)
Malinku replied to Spazman's topic in Everything Else
Time for some German Metal -
I will not be buying it. As I can't handle the online communities that play the new games. The only way I can even stand playing most of the newer fps are co-op at my friends house. anyways I still have many better games to finish.
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Two games I can recommend. Hunter Hunted as it has a really easy to use level maker (and you can get a copy really cheap). Lords of the Realm 2 is great
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Well Possessed Formed in 1983. So there was a bit of Death Metal around before 1985 (at least a few Demos). Instead of making a list of bands I took a picture of my thrash cassettes.
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32in24-11 - It's done! Download inside
Malinku replied to Shaikoten's topic in WAD Releases & Development
Name: Pit of Psychotic Repair Music: Boss1 Build Time: Around 3 Hours Link: http://www.mediafire.com/?j34stllsdv5d8ym Black/Gray Themed Area -
32in24-11 - It's done! Download inside
Malinku replied to Shaikoten's topic in WAD Releases & Development
Good thing I got my new computer up and running. -
Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
For the most part it is done. It just needs a bit of lighting and a few gameplay fixes. That I'm going to leave to who ever can finish them -
Multiverse - Community Project for Boom
Malinku replied to Death Egg's topic in WAD Releases & Development
Going to drop my spot. -
Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
This is the final version of this map I'm working on. (I had enough of this map) Link: http://www.mediafire.com/?3h8rhz3z3i5v6im It just needs a little bit of lighting, a few gameplay fixes (1-2 more traps), outside. -
Multiverse - Community Project for Boom
Malinku replied to Death Egg's topic in WAD Releases & Development
I'll start on my map this weekend (finishing up my PF map first and doing a quick run through of shadow warrior to get a good feel for how the maps are layout and features to try to use.) -
Multiverse - Community Project for Boom
Malinku replied to Death Egg's topic in WAD Releases & Development
I'll take the Shadow warrior slot. -
Miscellaneous demos (part 1) [please post in part 3 instead]
Malinku replied to Grazza's topic in Speed Demo Submissions
Here is a better time LIFTLL.WAD (my last one was wrong demo) Time: 3:34 chocolate doom 1.6.0 again mal_lift334.zip -
Miscellaneous demos (part 1) [please post in part 3 instead]
Malinku replied to Grazza's topic in Speed Demo Submissions
Here is a UV-Max of LIFTLL.WAD in 3:47. Recorded in chocolate doom 1.6.0 mal_lift.zip -
Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
The release was mainly just a more public release of the version I sent you. So I could get feedback form more people. -
Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
New version of my map http://www.mediafire.com/?19q38tpbiect6bc Mainly all that is left is the detailing. -
Post your non-Doom game picture/video! [read the image-posting rules in the FAQ]
Malinku replied to DuckReconMajor's topic in Everything Else
Lost all my skill after not playing for a long time. -
UTC - 5 hours I'll be there for this one I've wanted to play 32in24-10 for a while.
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Progressive Fiction (Hadephobia now on /idgames)
Malinku replied to purist's topic in WAD Releases & Development
I like the start like that it allows me to add more traps when you get the blue key. The only real area to left tackle is the outside. The detail and any other problems are ether figured out or planned out.