Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ra02

Members
  • Content count

    109
  • Joined

  • Last visited

Everything posted by Ra02

  1. Ra02

    good doombulder tutorials

    Well check these guy's channels: http://www.youtube.com/user/Chubzdoomer http://www.youtube.com/user/JaundiceJaun
  2. Hi all, so how does exactly SetCameraToTexture work? Cause I've tried it with no luck, do I actually need to create blank textures for each camera I want to have like this? Or how? Thanks
  3. Ra02

    I need help with something in a room

    that would be made by scripting, and if you want to show those persons talking you will have to do a camera change. Overall everything you said is done by scripting.
  4. Ra02

    Cheogsh 2 - megawad for GZDoom

    So when will it be released? approx. ?
  5. Ra02

    Textures screwed up

    Thanks ghost, it works good now.
  6. Ra02

    Textures screwed up

    Here is the original (working one): http://www.doomworld.com/vb/wads-mods/48732-wip-wad/ and here is the screwed up: http://www.mediafire.com/?zzdayrnkzzm
  7. Ra02

    WIP Wad

    Here is my wad with map 02 done, both map 1 and 2 are short, I used greenwar textures, all credits goes to authors. http://www.mediafire.com/?kj0jmcg5noz Feedback appreciated. Have fun (no screens sry, when I capture their messed up).
  8. Ra02

    Ambient Sound - How to

    So I've downloaded a wav sound that I've imported to my wad trough XWE I tried to play it with script AmbientSound("ALARM1", 100); but nothing happened, how can I fix this, and how can I make it loop until canceled?
  9. Ra02

    Ambient Sound - How to

    Oh I thought it was just import / write :D ok thanks a lot, I will look at it. Edit: Ok, so it works but it doesn't loop. How can I start the loop and how to stop it then?
  10. Ra02

    WIP Wad

    Hey all, so I've finished a 1 map (for now) wad. I used greenwar textures so credits goes to authors. There is 1 bug which I will probably change. You must not pass the line twice when you will activate it (you'll see).Also does not include music, level names, par times, difficulty. Sorry no screens because they are screwed. Download link: (size 6.64MB) http://kotuha.com/file/qnc1x-12.html *sorry for crappy upload site, mediafire is giving me failures Hope you will like it a bit, enjoy.
  11. Ra02

    WIP Wad

    I thought it was too easy so I had to make it a bit challenging, yeah I plan to continue to do that wad, to learn scripting better, also mapping.
  12. Ra02

    Script

    Edit: Ok, So I've find a problem that I can't solve, I want to make a script that will require 2 switches to open a door. This is quite complicated for me. Each switch will say "1 of 2 lock is unlocked" and the 2nd "2 of 2 lock is unlocked" how can I do that for both switches? And the door to say "It is locked, you must unlock it elsewhere" but after hitting both switches it will open.
  13. Ra02

    GZdoom problems

    Hey all, I have a frustrating problem, when I try to run any wads by dragging it over GZDoom.exe it always runs Ultimate Doom and I can only play that, even if I drag Doom2.wad. It used to work like that but now I can't play anything like that, e.g. I want to play kdizd.zip but runs the Ultimate Doom, how can I fix this?
  14. Ra02

    GZdoom problems

    when I rename doom.wad to .wad.bak and I try to run a wad it says Fatal Error Execution could not continue. Cannot find a game IWAD.. but I'll try what Nomad showed.
  15. Ra02

    Refinery skybox

    That I know also, it was what I said that I could build it up but when created a dummy sector the things showed in it are enlarged. That's why I want a texture skybox e.g. like when you create mountain textures so I would want something like that but refinery. Edit: for example I have built this little (unfinished) area: http://img7.imageshack.us/i/screenshotdoom200910271.png/ and I would want to have something like this as a skybox http://www.energyinsights.net/cgi-script/csArticles/uploads/128/Oil%20Refinery.jpg behind the fence
  16. Ra02

    Refinery skybox

    Hi, does anyone know about any wad that has similar skybox like this for example (not a skybox just picture): http://www.granitegrok.com/pix/oil%20refinery.jpg or http://www.europavalve.com/images/oil-refinery-crop2.jpg ? Or who could create such? Thanks in advance
  17. Ra02

    Refinery skybox

    I know about that, I was thinking that I could just build the skybox but it would have to be extremely large and the height would be screwed since sky viewpoint enlarges the things infront of it.
  18. Ra02

    3D floor (tag 160)

    Hey, I have never done this before but I have read about it on zdoom wiki. So if I understand correctly the ceiling height of the dummy sector is the floor on the sector that I want to have the floor and the floor on the dummy sector is the bottom of the floor on the sector that I want? E.G. normal sector has its ceiling height of 848 and floor 720 between them is a sector with 840 ceiling and 0 floor I want that 3D floor there so I've set the dummy sector ceiling height to 720 and floor to 520 and its not working I have the linetag 160 on it but nothing, what am I doing wrong? Thanks
  19. Ra02

    3D floor (tag 160)

    didn't expect quick replies but somehow I've just changed the brightness and it works rofl, I am using GZDoom, weird, but thanks anyways
  20. Ra02

    Doom-like graphics

    Hi, I couldn't fit my question into the topic title so here it is: I need someone who is good at making doomlike graphics. What I exactly mean is that I need someone who can make some pictures (road signs) remake to a doomlike. You know so it would graphically fit into the game, I don't want high quality textures, but I don't know how to create that effect. So could anyone help me?
  21. Ra02

    Doom-like graphics

    Well forget it, I'm closing this topic since no one is gonna help me (free). I have to specially thank EarthQuake at least he tried.
  22. Ra02

    Doom-like graphics

    Without the poles I can't do anything since I can't draw like that. Well guess its open again. Anyone who would like to help me?
  23. Ra02

    Doom-like graphics

    Well it doesn't really matter. At least it will be there
  24. Ra02

    Doom-like graphics

    That shouldn't be a problem, it also depends on the angle you look at it in the game.
  25. Ra02

    Doom-like graphics

    Yes I want those from the picture but doing some generic isn't bad, you can continue doing those generic but try to focus on those in the image. The wad I am planning to do is that you will start in a house/mansion then you go down the road to the city (where most of the signs will be used) afterward to the highway so I guess I will need those highway signs (but those later, when I will be at that point I'll PM you if you wont mind) during some road travel there will be few abandoned areas you'll go through then you finally reach the research facility or something like that and then I'll decide what next. But those signs could be useful for something else later too, you could upload it to realm667 more user may find it useful too. yeah but I'm sure EarthQuake tested it before. Or he can, that way he will find out how it will look like in-game.
×