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Found 2196 results

  1. Why you hate weapons switch? Its fun. Ballista for weakpoints, empty sticky bombs carousel into mob, rocket salvos for big ones, minigun for knights and barons... You want to spray everything with minigun or rocket barrage? Activate cheats then!
  2. Taurus Daggerknight

    How will DOOM 6 work?

    I get a little confused when I hear complaints about mobs with tons of HP. Original Doom/ Doom 2 had lots of those too...
  3. map06 fda sorry to be a downer but i found this a bit tedious! the island is so big there is never really any particular pressure on the player, and due to the open nature there isnt much of an opportunity to go to town with big weapons mowing everything down in a cathartic or power-trip manner. even the imp swarm, well, swarms around rather than concentrating into a splatty mob. it ends up being a little like an island-clean-up
  4. tonytheparrot

    The DWmegawad Club plays: 3 Heures d'Agonie 2

    (Played from a pistol-start on UV with Prboom+, saves are allowed) Map 10: Culture et Confiture de Mobs by Jean "Jambon" Bon 110% kills, 97% items, 100% secrets Time: 3:20 Now, this one is strange. Culture et Confiture de Mobs is Jambon's first entry in the series and it sticks out like a sore thumb. It's religiously brown, excessively symmetrical and the midi rendition of Charles Aznavour's "La Bohème" playing in the background is very weird for Doom, even if I admit that it unexpectedly fits here. However, the map lacks in the combat department, it's simply: killing 8 shotgunners with the pistol, then killing 6 hell knights and later an arch-vile with the shotgun, then killing 5 spectres in dark places wth the SSG, then killing 2 revenants with the SSG and finally killing 10 chaingunners with the chaingun. Out of all of them, only the part with the chaingunners is actually fun. However, this map is kind of a guilty pleasure for me as despite the weak gameplay, it's just bursting with personnality as it's combination of the weird atmosphere and Jambon's minimalist style is unlike everything that I have played. Overall, I wouldn't say that Culture and Confiture de Mobs is enjoyable, but I don't think that any maps like it exist, which is why I like more than I probably should. Footnote: Jambon always chooses excellent titles for his maps and his mapper mark is the best out of anyone that I know of. Rankings:
  5. Spectre01

    why do people care about hitler and medkits so much?

    Don't want kids suspecting that Bob's building job is just a front to obscure his role as a major Yakuza mob boss.
  6. GamerGate literally started because a game developer's ex-boyfriend got pissy and decided to enlist the help of the 4chan mob to get back at her. The fact that a handful of non-idiots like TotalBiscuit got caught up in it doesn't change the fact that it was always fucking weird.
  7. No mere pirate ship, this one. Seemingly going between UAC bases, radiation drainages, and ancient structures all within the space of a single map in a fairly gradual manner ain't something I expected! The ending was probably what you wanted (something a little goofy that goes with the theme), but also, the only person that gets to throw zombiemen mobs is Rachel Dal....excuse me, I mean rd! lmd_somethingpirates.zip
  8. UPDATE: since there seems to be some interest around this little thing, I got off my lazy ass and fixed a few things that eluded even the /idgames release: Boa2KD_2023fix Eventually will supersede the current /idgames version. Nothing insane, just a few slime trails / a couple lazy mobs / other random bugfixes. I know a few people already recorded demos but nothing should desync - all changes were either invisible or cosmetic.
  9. Kute

    Do you consider mouselook as a cheat?

    Honestly? Yea, it is. The game wasn't designed for looking up and down. It doesn't matter at all. But it is. The core of the game is aiming a gun. It outright breaks maps, and makes alot of fights trivial - stuff like the start of map uhh 28? In Doom2, where you start from atop a lift, freelook allows you to kill all the mobs effortlessly, starting the map with like 8 mobs dead that couldn't fight back is cheating by any definition. With that said, the real hard modern wads are too difficult for me and mouselooking wouldn't change that, for your standard surprise trap it means nothing. But there's just plain many aspects to a level that can be trivialized by mouselook
  10. smeghammer

    Hardest fight

    errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking. If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
  11. frag enabler

    What is your least favorite DOOM enemy?

    The explosive barrel. MAP23 was enough to make me hate them with a burning passion. They will either assist in dispatching a group of mobs or pulverize the player after being hit by a stray shotgun pellet.
  12. nicolas monti

    60 secrets: a doom2 mini episode now on idgames!!!

    Posting just to let the mobs know it's on idgames now https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/60secret
  13. Hi all! DOOM's anniversary is approaching. I propose to organize a small flash mob activity. The purpose of the event is to slightly attract the attention of the fan community to the game. On December 10, in the evening, all players will launch the Steam version of the game at home to break the game’s online record, which is quite small (only 309 people). I think we can get a lot more people together without any problems. Even if there aren't too many of us, we can still set a small official record on the game's birthday. Previously, similar flash mobs dedicated to Half-Life were able to break online game records and even attract media attention. I think we can do it too. Start timing: (you can finish at any time, just don’t turn off the game on Steam) Los Angeles (PDT) - 10 AM New York (EDT) - 1 PM Sao Paolo (BRT) - 2 AM London (BST) - 6 PM Paris/Moscow (CEST) - 7 PM Istanbul (TRT) - 8 PM Tokyo (JST) - 2 PM Sydney (AEST) - 3 AM Auckland (NZST) - 5 AM We can do this! If you dont have steam version you may grab it here: https://store.steampowered.com/app/2280/DOOM_1993/
  14. sandwedge

    Moroder Mansion

    Hey this was fun to check out, makes me want to watch the movie again! The midi definitely helped set the mood haha. Like you said I can see you were trying to keep it fairly simple and it is based on a real mansion so it's a fairly boxy and symmetrical layout, but it evokes the movie enough with the architecture and texture choices that it's fun. You described it as light slaughter but it's definitely not, as you'll see in my playthrough it's actually quite easy since there's more than enough resources to lay waste to everything, but obviously mileage may vary depending on skill. Slaughter usually requires more precise gameplay whereas this has some dense mobs but nothing very threatening, especially hitscan mobs which shoot each other in the back in short order. There's also an outside part where enemies are deaf which makes them pretty non-threatening. In general though I had a good time I think this is really cool for a third released map, great work and keep it up!
  15. Doom Guncaster K

    Azazel's Second Descent 32 map One Man Megawad now on IDgames

    Here is the second part of chapter 1. Map04 has lots of ambushes in the cave. Some are not in a big group but are well-placed to trap the player. The blue key room contains intense CQB when the object is obtained. When mobs spawned into the not so wide enough small room it's gonna be a challenging fight. As the player proceeds to the end of the blue door section where the megasphere is, expect another slaughter-lite arena fight; the place is larger and easier to move around, yet with the revenants/mancubus on the higher ground served as gun turrets and mobs with several "Arrrrrrrgh" suicide bombers, things might go south in real quick there. The last arena has a Cyberdemon serving as the bombarding unit, there are also 3 switches in corners that spawn mobs into the arena. The last fight is always the most challenging. Keep moving and making monsters infighting might be the key point there to staying alive. Map05 has lots of encounters in the big long valley!! Trees are everywhere and obstructive!! Yet the player could take advantage of it to evade incoming fires. As the yellow key is obtained, another big wave of reinforcement is incoming! Make sure to take archies as the No.1 priority target or the fight will be even more chaotic! The fights mostly occurred in the wider places compared to Map04 and the previous episode, but there are pain elementals spawning lost souls here and there, and pinkies blocking the ways quite often. It was quite annoying but I think it's a good enemy placement. Map05 is by far my favorite map in Chapter 1. It has wider space to maneuver and the natural valley scenes are looking great! The arena fights are tight and the view is enjoying! There is a dead exit blowing Romero's head at the end for a fresh restart. Though the Guncaster doesn't give a damn about it. Can't wait to start Chapter 2! Thanks for your great work!
  16. Gez

    Things about Doom you just found out

    Yes, height 56, like the imp*. With a hardware renderer, you'll see plenty of instances of headless revenants when they walk through areas with low ceilings and their top get clipped off by the geometry. It's not a problem in the original software renderer because the way it works, it overdraws the sprites anyway. Most sprites get clipped a bit in hardware renderers (unless putting in code to specifically compensate for that but it's not exactly performance-friendly) but usually it's not too much of a problem, just a pixel or two in height at the feet. With the revenant, you get dramatic results. * and also the demon and spectre, the arch-vile, all three types of possessed zombies, the Wolfenstein mobs, the player, and our flying friends the lost soul, cacodemons, and pain elementals. 56 is pretty much the default height for mobs. The exceptions are baron, knight, arachnotron and mancubus at height 64, spiderdemon at height 100, and cyberdemon at height 110.
  17. Gez

    When did 'mob' come to mean 'monster'?

    https://en.wikipedia.org/wiki/Mob_(video_games)#cite_note-netgames-3 This book from 1994 is the oldest reference to the use of "mob" as short for "mobile" to designate game NPCs that was found by wiki contributors. Anyway, that wiki page establishes quite clearly that it was there from the start (the 1978 MUD1), then moved from MUDs to MMORPGs starting with Everquest, and from there finally reached the rest of gaming.
  18. DeathwingDuck

    [RELEASED!] The Bikini Bottom Massacre

    I think the final boss map is fine as is. I did sortta rush through it rather than kill everything. I could see changing it so that you have to kill the mobs before the next section opens up but if you do that I'd think you would at least need more ammo pickups in each section. And probably a little more health and armor pickups?
  19. Crackers0106

    Loving the return of the "unf unf unf"s

    Minecraft Steve has come a long way from breaking blocks and fighting mobs.
  20. Breezeep

    The story behind your custom avatar

    Go watch Mob Psycho 100. It's some good shit.
  21. SuperFreaksDev

    TNT 2: Devilution (Final beta released)

    I made an account just to let you know I’ve been following and playing this for a while and I’ve been absolutely loving it. I’m only halfway through (at MAP31 on UV right now) since the maps are pretty huge. I actually felt the combat was similar to TNT but on steroids with all of the huge mobs of hitscanners, also appreciate the fun environmental details and banger soundtrack. I also skipped ahead to MAP30 for the hell of it and I thought it was the coolest map ever. Congratulations for getting so close to the finish line!
  22. Bridgeburner56

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    Average mob count is around 1200 in my maps :p
  23. silvercue

    Slayer gates are insane.

    what I thought was "when will this end????!?!?!?!" There were so many mobs that I assumed I was missing some objective to stop them coming....great adrenaline rush though!
  24. Beginner

    The DWIronman League dies to: Criticality & Miasma

    Category 1 demos. Criticality: dead with 33 kills. It started pretty brutal, alas I haven't managed to get very far. Also, nice death pit in the dark, bro. Miasma: dead with 348 kills. Got myself surrounded and owned by a mob of big angry door demons.
  25. scalliano

    The Ancient Gods - Impressions and Story Spoilers

    Learned that already from the brain room back in Nekravol. The problem is getting the opportunity to actually shoot at the things at all. That and being slowed down to a near standstill so all you can do is watch yourself get zerg'd by the heavy trash mobs.
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