November 3rd, 2000 - 10 sectors in my pants.
Ok this time I'm listening to Lagwagons song Stokin the Neighbours. It's about a dude who's D.U.I. Wheeeeeee!
The 10 sectors wad is almost completed. I am on nails and hairdues in anticipation of seeing what is in there and all.
Steven "StroggOnMeth" McGranahan, agreed to join unholy team, after I threatened to pork his dawg. (ok that wasn't true)
Map04 is as good as complete. Just have to add monsters and scripts.
Map10 have been idling a while, all maps by me have in fact. I haven't had much time or urge to work on them. But I think it will clear up now. Just had some good news. :)
BTW Halloween is this weekend. and i got work. :( Me and my friends are the best dressers in this shitty town. Bah.
People have been hassling me about screenshots from Nimrod. But I hate to make screenshots. You play the extremely eerie and really atmosphearic map with it's sounds and music and then make it a screenshot and it suddenly is very much less cool. So unless I got something to show I won't take anymore.
I've been fooling around with Quake3 radiant editor. IE Id's own q3 map maker. It's pretty simple really. If you aren't common to vireframes it may be a bit complex after a while when the maps grow but you got a 3d window where you see it all happen. :) Kinda like in Build for duke3d.
Ok Nuff of this Doom shit.
Necromancer. Yeah. Ph33r.
Necromancer is the project me and SoM are currently planning. It was started first a few years ago and then restared from scratch last year but now again we have cleard the sheats of paper and been thinking it out the last few months. Necromancer is just planned like what Rendering we should use etc. BSP or Octree and so on. Anyway. As soon as Nimrod is released I will completely bury myself into Necromancer. Aaaaah. It'll be extremely much fun to create, and hopefully even more fun to play.
Anyway, there's the old Necromancer section up but you can forget everything that's said there.
Ok back to this Doom shit.
Nimrod is actually not that far away. Atleast I don't think so. All the new weapons are done. 7 as complete. the ones we don't use are chainsaw and SSG. Reason. we don't need them. Plus I don't wanna make them. Maps are getting finished. So is graphics and sounds. Once all maps are done and all there'll be very close to done.
Joy
BTW FREE HISSY!!
/Ebola
October 17th, 2000 - Wheeeee.
I'm sitting here listening to NOFX and making Doom stuff taking brakes playing Skulltag.
Played team with Orion agains Ultimus and xxenemyxx. We kicked their asses. Me and Orion had the same frag count sometimes he were in the lead sometimes I were. Ultimus and xxenemyxx had the same frags as us, just, about -20 hahaha.
BTW did I mention we kicked their asses?
Map04 is soooo close to be finished. Map08 is also pretty close an so is Map10. Aaaaaah. nice. I'll be kicking Map07 to the vultures. Noone need it. It's to undetailed and to big to detail now. Weird though, 500+ sectors shouldn't be that undetailed. When I made it a few years ago it was nice, not now though.
I blame the old editor I used. it was easy to use and all that but it wasn't very good to use if you wanted to make detail. Actually it wasn't very good at all to make detail with.
More cool stuff. SoM sent me Map01 few days ago. Fully scripted. Now I'm making some texture fixes to it. It's a bit err. Bad at some places.
Richie "Skarj" Gay told me he had got the textures working in Wadauthor now so I could expect some sweet shit from him in the near future. :))
Hmm. well I'm making some other stuff to but I'll keep quiet about it for now. May not be used and so. anyway.
BTW SoM is making som really sweet shit for Nimrod. Damn bitch. I'll be very much extremely cool.
Hmm One more thing. The 3D floors. Wheeee. They rule, anyway. I noticed how I've grown used to them. In the beginning I only added them on places where I was using the zDoom way to make 3d bridges and on places I thought. Dammit i gotta use the 3d floors, so I would make a barr from one wall to the other just cause I had them. Now I'm pretty much using them well all over, it looks great and I can make cooler detail in the ceiling wich alow me to make detailed places w/o making stuff to get stuck in in DM. Lucky for you they're not as the EDGE floors. ;)
I wan't Doomshack back.
Map10 - 1386 sectors and growing.
/Ebola
October 3rd, 2000 - I'm back in black.
Damn that constructive pause was really constructive. I'm back to edeting. Now I'm once again keeping 4 different maps in the edeting loop. 3 for nimrod and 1 for something awful (erm wonderful I mean).
10 sectors
You know I'd mention it. Well sweet shit is going on it seem. 10 sweetass maps have been picked out by Dixon as be specially Kickass so far. Hope the rest comes along soon. and we'll have the fastest made Megawad ever.
I sure hope one of those maps are mine. I've gotten very good comments on it from people who played it. Actually I was supriced on how much people liked the architecture. Hoefully people will figure it out and like the gameplay equally as much. I sure liked it anyway.
In case people don't like my map as much as I hope, well then I've payed one of the judges to give it great points ;).
Map status report.
map01 - Done.
map02 - Close.
map03 - Need Scripting.
map04 - Not much now.
map05 - Hmm. Done but I need an opinon on it.
map06 - Close as hell. - Need scripting.
map07 - If people come through with their maps I'll ditch this.
map08 - Not much.
map09 - One of the others, Not close I think.
map10 - Not that much left. BIG
map11 - Not started, Jon is waiting for me... I hope is the reason.
map12 - Not started
etc
I dunno how many maps there'll be in it. I'll finihs my maps and make the end map. Then it's up to what those who made a commitment to make a map.
/Ebola
September 29th, 2000 - Reviews and stuff for you to read.
Yeah that's right. Read that review of Only the Strong over at The Doomers Resess? Yeah that's a kickass Map, I know. Sascha "The Prophet" Müller made it. He's also making this kickass map for Nimrod currently called "A Map" ;)
Did I mention it kicks ass?
I'm taking a little constructive paus in Doom Level edeting. I've been exausted by all the work I've had for the last 2.5 months. (The kinda work were you get payed) I've been working everyday for weeks in a row. Like out of 8 nights I was working 6, that's including a weekend. That's not good. Well that's over now and I can relax :)
Anyway. the thing is I've been disencouraged to make any maps. I want to make maps and I got a few cool ideas going but I just to tired. Dammit. Maybe I'll shove a screenshot in your faces to compensate. ;)
I've bought a scanner aswell. Cool now I can send my Sketches to Steven so he can tell me theyre not good enough ;) Well. heh. yeah.
BTW Legacy 3-D floors look sweet as hell. and for you who are afraid it'll be as much a slowdown as EDGE's floors I can tell you, nothing to worry about. EDGE use the GL bsp tree. Legacy got the same ol shit it's always had before. :). In other words. No sweat.
10 sectors: Yeah it's over and all. and I still can't stop talking about it. Hmm I wonder who wins. It wouldn't hurt if I won. I know of someone who could have use for that card. (not me)
If you had problems with the embed command I used to put the media player or whtever it was in the last post so you should get to hear those cool midis. I've put up the links here below.
One - PuNCK
Base Symphony - Paul Corfiatis
Cool shit I can tell you.
/Ebola
September 19th, 2000 - Midi madness.
Hey there fruitloops.
I felt like sharing something since Nimrod still isn't finished. So I put up two of the midis from Nimrod. One by each of the composers.