The Green Herring
Community Chest 4 Leader
I could take you on as a vice leader, but as the leader of the project, I will be the one handling the compilation. I've done it before, after all, and I shouldn't have any problems doing so a second time. Still, it will be handy to have another person around to to receive maps/beta test reports and forward them to me should I fail to receive them, among other things.
Actually, I enjoy leading leading projects, so I'd be interested in co-leading CC4 with you, T.G.H. I'm pretty talented with organization-type things, so I can keep tabs on the project's progress, making sure everything that needs doing is assigned to someone and post status lists and whatnot. I liked the idea of a multi-captain team from the last CC, so I'll help lead if that's acceptable to you, T.G.H. Even so, I have nothing to add to the guidelines, so you can go ahead and get the signup started if no one else volunteers to lead with us.
New threads (for rules, and sign-ups for both mappers and playtesters) will be started as late as June. It depends on when Dr. Zin finishes his resource WAD, as it would be useful for creating a more unified project.
You guys gonna start a new thread for this?
As mentioned before, the 32768 SEGS limit is for Boom compatibility reasons, as going over that limit causes the port to crash trying to load the map. Now that I've thought about it some more, I've decided that if at least 8 posters raise objections to this limit, I will remove it and set the required engine as "Boom-compatible port with an increased SEGS limit."
i still think restricting the number of segs to 32678 is not a good idea, i see no reason to have that restriction, and exactly how does it complicate things?
Keep in mind that with Kid Airbag's idea of map organization in mind, when the maps are arranged in specific slots, they will be arranged based not only on difficulty, but also on size. If the map is very huge, it's very likely it will be placed in a later slot. Just a reminder.
SEGS are segments of lines that join together to form subsectors, and are generated by a node builder. Both the Doom Wiki article and Creaphis's post above mine explain it in more detail.
Kid Airbag said:
Wait, when you say "segs," what exactly are you referring to? Sidedefs? I know WadAuthor crashes when you reach a certain amount of sidedefs, anyway.
- The Green Herring