Keeper of Jericho
It's weird because I did test my map with Prboom+ and with ZDoom, and I did not experience any problems in Prboom+ and slight lag in the final room for ZDoom.
Well, while it's true that one has to figure out south is the way to go for pistol start, this map is clearly an episode 3 map. If one played through CC4 from start to finish, he'd arrive in this map with probably a full arsenal and have no need for going south. It's the same reason why 4 (only 4, not all of them, BFG is only given at the end) of the weapons are south. It gives the player a chance to stock up in the rare case they do this from pistol start, allowing them to move on like intended. But again, when not in pistol start, south can be ignored altogether. So I don't feel this is a fault.
In the starting room, one experiences a loss of orientation since there are four doors to different areas, all of them filled with monsters which outpower the simple shotgun one gets, or at least deplete the little ammo you have. One has to figure out that the southern door is the one with all the weapons. Speaking of weapons, I wonder if it is reasonable to put all weapons into one place (that's something big fight maps (HR), map30 or jokewads would do) rather than distributing them over the map, to be acquired over time.
EDIT: Never you mind, further playtesting revealed that I experience this slowdown, too. Removing the demon hordes in the final room seems to fix this problem at first glance. I'll playtest some more to make sure. I tried testing with prboom myself, but I can't start it in Doom Builder as he gives me an "W_Adfile: couldn't find +map.wad" Which I don't know how to solve. Starting the map just in Prboom without Doom Builder gives me the same "Couldn't find texture SUPP308A" error, which I also don't know how to solve.
Something else I noticed when booting the map was that prboom is quite costly with all the monsters - it bogs down and down with all the monsters in skill 3 and the more so on 4 (even if they are not awake) on the Intel Atom Ns they sell these days. zdoom (and gzdoom) cope with it just fine. ISTR that prboom however copes nicer with large maps, but that fact is a few years dated at least.
Oh, and [WH]-Wilou84, I received your report and I'll reply as soon as I can, you gave me a couple of good ideas to further improve it. I figured how I'll do the imp fight, and crushers for the 4 Cyberdemons in the final room is a good idea.
Last edited by Keeper of Jericho on Sep 8 2011 at 17:31