I probably would've made Doom 3 a true survival horror game. Doom 3 wasn't really true survival horror. At no time did I ever feel vulnearable or afraid of the monsters. Mainly because I always had plenty of ammo and I knew I could handle any situaion I would come across.
I would've allowed the player to only carry like 2 weapons to start with. However, when the player finds a backpack, he or she would be able to carry 3 weapons at a time. I would've also made ammo and health a lot less plentiful so that the player would have to conserve ammo and scower the base for ammo and weapons.
I would've also made the levels a lot more explorable. Not so linear. Not necessarily bigger and wider open, but just with more paths to take than just one and a lot more rooms to explore.
I would've also made the monsters more deadly by giving them better AI and also allowing to do higher damage to the player so that the player would be more afraid of them. I would've made the Z-secs have smarter AI like the replicas in FEAR so that they would be tactical and fun to fight. The demons would have more animal-like AI. I would've made the imps more like the aliens from Alien vs. Preadtor 3 that would crawl all over the ceilings and walls to get at the player. This would've given the game more variety in enemy AI and tactics so that the player would have to adjust his oher tactics in order to kill the monsters. Kind of like in Rage where each bandit clan fight differently.
The sounds from Doom 3 were really boring. The monsters didn't sound that fearsome. The weapons lacked punch. The explosions didn't sound like explosions at all.So I *******ely would've fixed all those by making the monsters sounds more deadly and vicious. The guns would've sounded more powerful. The explosions would've actually sounded like explosions and also had better special effects so they weren't so boring to watch.
I would've also made Doom 3 more gory. For me, the gore in Doom 3 sucked. Gibbing the zombies was no fun at all. Killing the demons wasn't satisfying either because they would just burn up upon dying. Their corpses, blood, gibs wouldn't stay around so you could see the damage that you did to them. I basically would made it gory like Brutal Doom. I would've allowed dismemberment, head explosions, disembowelments, full body gibs that would be more satifying and cool to watch, and also permanent blood. The weapons, like in Brutal Doom, would be able to really mess up the enemy. Chainguns would be able to dismember, cut in half, rips heads off, or strip an enemy's upper torso of all the flesh it had till it had nothing left. The shotgun would be able to dismember and rips their heads off. The DB shotgun would be able to dismember, rip heads off, blow them in half, or gib their upper torso like in Brutal Doom. Pretty much would've given the weapons all the deadly effects that they have in Brutal Doom to make the enemies more fun to kill and the weapons more fun to use.
I also would've gotten rid of all monster closets and cheap warp-ins that was in Doom 3 for a number of reasons. Number one, because the monsters were way easy to kill when the warped because they would just stand there and roar for like 2 or 3 seconds which gave the player plenty of time to go and give it a shotgun blast to the face. Also because the monster closets kind of ruined the atmosphere. They made me feel like I was in a game rather than in real place. Maybe in some of the hell levels I would have allowed monster closets because it's hell and it could be a little bit more believable to have monster closets in hell rather than in the base levels.
I also would have allowed the player to carry a flashlight on his helmet so that he or she wouldn't be annoyed to have to choose between being able to see and being able to defend one's self.
Probably would've also filled the levels with more living, friendly NPCs in order to make the world more interesting and make story telling more interesting aswell. I probably would've allowed the player to fight alongside an NPC sometimes aswell, but the majority of the time the player would be alone.
Anyway, can't think of anymore changes I would've made. Maybe I would've made the player fight bigger groups of enemies at some points in the game. Not hordes because simply the comps. back then would not have been able to handle that and would've exploded if there was like 50 enemies on the screen at once. I probably would've made the player fight like 10 enemies at once. Mostly the player would be fighting like 3 to 5 enemies at once.
Just thought of another thing I would've changed. I would've made the world more interactive to make it more interesting nad so that the player would be able to do more than just kill monsters.
Last edited by doom_is_great on Apr 23 2012 at 17:04