Sign in to follow this  
Followers 0

No ballistic weapons gibbing

I am modding a mod that improves the weapons slightly but the machine gun, chaingun and machine gun are gibbing nearly every former human I come across and it's boring me cause I like seeing them fall down from time to time.

I did set "impact_gib" to 0 in the weapon defs but in-game they are still gibbing. What am I doing wrong here, do I need to set the "gib" under "damage_bullet_(weapon here)" to a 0 too?

Share this post


Link to post

In the weapon def you need to set "gib" to 0 under damage_bullet_*insert weapon name*. Forget about the other values.

Not sure if there's a straightforward way to set it up so gibbing occurs randomly. For Phobos we just disabled it permanently for certain weapons.

Share this post


Link to post

Thank you for the helpful information.

Share this post


Link to post

Probably best to make a post on D3W where more technical questions about Doom 3 are discussed more thoroughly and you could maybe be instructed how to set up gibbing randomly, or pointed in the right direction. Though I don't go on there anymore and I have no idea how active that forum is these days.

There, another piece of common sense masquerading as useful info :p

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0