I really should think before I post.
Betruger is so oddly out of place. He's like a relic from cheesy 80s b-horror movies, and is in conflicting contrast to the other NPCs. And yeah, his stupid laugh and taunts only serve to take away whatever suspense and atmosphere you might have been experiencing prior. I've come to see the source of the invasion as an unseen force, something that is clearly alive and sentient, but not a "creature" in the traditional sense. "Event Horizon," a film I've mentioned several times in the past, comes to mind, as the starship was somehow "alive" without an actual singular entity ever being revealed. Here are a few more thoughts I've recently had on Doom 3:
• Finally made it to hell. The lack of a transition is disappointing. Doom, Doom 2 and Doom 64 all had this very effective aesthetic that slowly introduced you to hell in such a way that the human realm and the demon realm are actually part of the same universe. Here, you see some blood splattered on the walls and some infrequent flesh goo, and suddenly, bam, you're transported to a completely different place. That just isn't satisfying.
• Lots of fire, brimstone and lava. It's a very Christian hell for the most part. It looks good, and there are some wonderfully unsettling environments, but where's the articulated demonic architecture? From the looks of it, this is a hell where things are built crudely and haphazardly. I'd really like to see some impressive buildings and temples, something that implies the demons have their own culture (as in the original games), rather than mere dungeons for humans.
• Hell has some really nice sound effects and ambient music.
• I like that the crushing ceilings have been reinterpreted as some sort of literal hell hammer.
• Medikits in hell? It's a good throwback element.
• I've started to really notice how little gore there is in this game. When I shoot enemies, I never see any blood spraying or even blood decals. I don't know if it's too subtle or too dark, but I rarely feel like I'm really damaging baddies.
• What is up with the baron's fireball attack? Numerous times I've watched it go right past me--not nick me, but straight up go past my body--only to somehow be hit by it anyway, and lose mounds of health, despite being at nearly full armor.
• Speaking of armor, who the fuck play tested this and didn't notice that your armor barely deteriorates while your health takes a significant plunge? It's supposed to work the opposite way.
• Slow player speed has become painfully apparent. Tried rushing past a baron only to get scratched to death. The ability to doge both enemy attacks and the enemies themselves was such a huge part of the original games.
• Jumping sections in hell? Not necessarily a bad idea, but Doom 3 is so dark that it's more frustrating than anything. I've been saving more frequently in hell than in any previous part of the game.