I went ahead and got BFG Edition entirely for the Lost Mission, as I've been wishing there were any new missions at ALL for Doom 3 since finishing RoE the first time 3 or 4 years ago.
In my opinion, it's worth the $20 for Lost Mission. The new levels are not entirely original, it's true, but the amount that this matters has been blown grossly out of proportion. At best it gave me the impression that I was going through related parts of facilities based on the same blueprints - something not unusual in real life.
The game is short, but to me it's actually nice. I can't play through RoE in less than two settings, but Lost Mission is fun to blast right through quickly. It plays very much like an episode of the original Doom does.
Story-wise it's a great addition, particularly in explaining Betruger's real motivations. I must also give a shout out to the incredible new Hell levels. One of them has what is basically a recreation of the Unholy Cathedral from the DOOM episode 3 intermission map, a huge obsidian fortress with horn-topped towers beneath a swirling vortex of oblivion floating atop infernal conflagrations. Then you take a boat down the river Styx, and end up fighting your way into an ancient Mars civ outpost built in Hell. A thrilling conclusion in my opinion.
Balance is the biggest issue I found. You pretty much have an infinite ammo cheat, in addition to running faster, not needing to toggle the flashlight, and seemingly taking less damage while dishing more out. Recommend playing on Veteran at least ;)
As for the rest of BFG Edition, I'd say don't bother too much. It's kind of fun to rack up the various achievements. But, RoE in particular is terribly butchered. Besides largely unnecessary deliberate changes like removing all the arcade games, the sewer sequence, and the "green area" battle in Hell, all of which were distinctive and memorable, the expansion is absolutely rife with new glitches.
Invisible brushes blocking the middle of hallways, UIs that don't animate correctly (including during critical storyline sequences), broken enemy path finding, broken sentry bot AI, barrels stuck in floors, enemies falling out of the game world when they spawn. I don't think they playtested RoE one single bit.
I have yet to try its copy of plainjane Doom 3 to know whether or not it also has a lot of new glitches. I've heard you don't want to touch the Delta Level 2 elevator panel before turning the power on but aside from that, not much news.
As for graphics, it DOES actually look better, at least for me. I THOUGHT I had my vanilla Doom 3 CD install setup for maximum quality, but running at the same resolution in BFG Edition gives me a much clearer looking display, whereas the textures in the CD version still look muddy. This comes at a cost though. I get framerate dives of as much as -20 fps when certain translucent and particle system entities like flame jets are on screen, which never happens for me in the original CD version on the same hardware.
And of course, finally, Doom Classic. All the problems of the XBox and 360 versions with no attempts to correct any of them even though we've trumpeted them all over the internet. It gives a real impression of laziness. You get a better experience playing the vanilla engines in DOSBox, really. Just there for added value, I guess, and I don't mind that. I AM glad that NR4TL was included, but irritated that it doesn't play in the way that was intended by its designers.
Overall rating from me, 6 stars out of 10. Mediocre quality that you wouldn't have expected from id, pre-buyout. Pretty clear this pack exists because Bethesda needed something to push out after the flop of Rage and the lack of progress on Doom 4.
If you get it, be comfortable with getting it for Lost Mission, and just consider the rest icing.
Last edited by Quasar on Jul 14 2013 at 16:18