So I played all of DooM 3: BFG's content back in Novermeber and into early December. Pretty disappointed by the game. Too much health, ammo, and armor. I'm 28 years old, started playing DooM with the 1993 shareware version and I still play old DooM to this day. But, I totally understand their intentions for DooM 3, they wanted to make a more survival/horror shooter than pure run 'n gun. That's fine and I'm cool with that, so that's what I expected coming into DooM 3: BFG. Yeah, I'm late to the party, first time playing DooM 3 and I picked the BFG on sale.
Damn was I wrong. The sheer abundance of health, armor, and ammo contradicts the survival/horror theme of DooM 3. My maiden voyage through all of DooM 3: BFG was on veteran and... holy fuck, who was this game designed for? Part of what makes games like this engaging, atmospheric, and effective are things like ammo conservation and health rationing. They add to the intended experience of the game. Instead, ID decided to chuck ammo, armor, and health at the player to the point where I stopped giving a shit about any damage taken or ammo reserves. Armor is pointless, by the way. If it blocks hardly anything, then why is there freakin' armor in every god damn room in the game? I swear my armor was 100+ at all times.
Now my last and more important gripe... Shortly after completing DooM 3 I decided it was time for a fresh re-installation of Windows, been too long and system was acting sluggish. I wanted to get back to the game to play Nightmare mode so I could get a real gaming experience. But, I can't select nightmare mode now because my former campaigns were lost. I foolishly assumed Steam Cloud would back that data up. Thanks, ID, for the completely fucking stupid difficulty system. Why not just have nightmare mode unlocked to begin with? I guess now if I want to play nightmare mode I'll have to do a speedrun on recruit or something. Since I'm trying to play the game for atmosphere and gaming experience, where's the fun in that?
Yeah, bit of an unorganized and impetuous rant, but holy fuck I'm both disappointed and mad, especially at what a formerly PC-first developer has become. How can a developer who prides themselves on being a cornerstone of PC gaming implement such a stupid design?
Last edited by Rock Lobstah on Dec 17 2013 at 22:39