999cop Posted May 26, 2002 http://www.quake3world.com/ubb/Forum6/HTML/022089.html? Screeenshots http://www.nautrup.com/3057/Q3A14.jpg http://www.nautrup.com/3057/Q3A15.jpg Good work, Maonth! 0 Share this post Link to post
Shaviro Posted May 26, 2002 hmm. Better give the right screenies. http://www.nautrup.com/3057/Q3A14.jpg http://www.nautrup.com/3057/Q3A15.jpg http://www.nautrup.com/3057/Q3A17.jpg 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Nice geometry, horrible texturation. Give me some proper textures...If you are talking about the color clash, then it's fixed (see screen 17) 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:Give me some proper textures...If you are talking about the color clash, then it's fixed (see screen 17) Screen 17 is much better. You still need to replace most of the flat surface textures though. 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Screen 17 is much better. You still need to replace most of the flat surface textures though. which ones exactly? They're all flat. Or do you mean floor? 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:which ones exactly? They're all flat. Or do you mean floor? Let's see... yeah the floor for example. And the ceiling. And the boxes on the walls, for example. They could use a customized texture with some high-tech details. 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Let's see... yeah the floor for example. And the ceiling. And the boxes on the walls, for example. They could use a customized texture with some high-tech details. the ceiling, floor and the 4 walls are not to be seen. The map is not done yet. The boxes on the walls (the white ones) are not what they seem. It's better in the game than in a screenshot, 0 Share this post Link to post
Fredrik Posted May 26, 2002 Are not what they seem? They look flat anyways :) 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Are not what they seem? They look flat anyways :) They shine :) 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:They shine :) Doesn't matter if they shine when they are flat :P 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Doesn't matter if they shine when they are flat :P I WILL FLATTEN YOU"#¤&¤ :) 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:I WILL FLATTEN YOU"#¤&¤ :) Go ahead. This thread is off-topic btw. Go to the Q3W forums =P 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:Go ahead. This thread is off-topic btw. Go to the Q3W forums =P mah. I didn't post it :) 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:mah. I didn't post it :) YOU KEEP IT ALIVE(/!"(#/!")(7!"# 0 Share this post Link to post
Shaviro Posted May 26, 2002 Fredrik said:YOU KEEP IT ALIVE(/!"(#/!")(7!"# Only as long as you do :) 0 Share this post Link to post
Fredrik Posted May 26, 2002 Shaviro said:Only as long as you do :) Stop it. Now. :P 0 Share this post Link to post
dsm Posted May 26, 2002 Fredrik said:Go ahead. This thread is off-topic btw. Go to the Q3W forums =P Not quite, it's obvious that Maonth was inspired by what he saw in the Doom 3 videos, so in a sense, it's not off topic. AND STOP ARGUING OVER PETTY DETAILS! 0 Share this post Link to post
Fredrik Posted May 26, 2002 dsm said:AND STOP ARGUING OVER PETTY DETAILS! It's called constructive criticism. 0 Share this post Link to post
Shaviro Posted May 26, 2002 dsm said:Not quite, it's obvious that Maonth was inspired by what he saw in the Doom 3 videos, so in a sense, it's not off topic. AND STOP ARGUING OVER PETTY DETAILS! we were not arguing. I appreciate fred's comments :) 0 Share this post Link to post
GS-1719 Posted May 26, 2002 Doesn't particularly look like Doom 3 - looks like someone who's learnt how to create a pipe from a patch. 0 Share this post Link to post
dsm Posted May 26, 2002 Of course it doesn't look like Doom 3 - it's Q3A with something built through inspiration of Doom 3It's called constructive criticism. Sorry, it WAS constructive criticism, but you guys dragged it out a bit too far, so it became what I see as needless spam (spam is ok, as long as it isn't needless) :-) 0 Share this post Link to post
999cop Posted May 26, 2002 GS-1719 said:Doesn't particularly look like Doom 3 - looks like someone who's learnt how to create a pipe from a patch. Will these fulfill your expectation? 0 Share this post Link to post
999cop Posted May 26, 2002 The place with a lot of pillars does; besides, the author of this map admitted that he was inspired by the macworld video when he was mapping it. 0 Share this post Link to post
dsm Posted May 27, 2002 At any rate, it looks cool. Maonth's also looks pretty cool - it only needs some better textures, but Maonth already told us that he can't get better textures, so I wont complain. 0 Share this post Link to post
999cop Posted May 27, 2002 dsm said:At any rate, it looks cool. Maonth's also looks pretty cool - it only needs some better textures, but Maonth already told us that he can't get better textures, so I wont complain. he didn't say that he couldn't get any better textures than those, he said the textures in-game would look a lot better than how they look right now in screenshots. Evident:Shaviro said:the ceiling, floor and the 4 walls are not to be seen. The map is not done yet. The boxes on the walls (the white ones) are not what they seem. It's better in the game than in a screenshot, 0 Share this post Link to post
999cop Posted May 27, 2002 If he really couldn't get any good-looking textures, here's a decent recommendation for textures - http://planetquake.com/hfx 0 Share this post Link to post
dsm Posted May 27, 2002 Hm all right, but at least he said that the map wasn't done yet ok. 0 Share this post Link to post