Guest Kederrwin Posted September 29, 2000 I dont know about you, but I want a official Doom III editor to come with the game, preferably the one that they use. I have also been wanting for AGES a engine that uses _Proper_ water physics, not this crappy solid stuff, what i mean is that the water can change form to its container. 0 Share this post Link to post
Guest Firebrandt Posted September 29, 2000 Carmack said that the Editor will be contained in the main executable. Do you have any idea what a resource hog molecular water physics are? Yikes, I don't think we'll see that real time for at least another 5-10 years. 0 Share this post Link to post
Guest mancuvus Posted September 29, 2000 Shaviro said:Yeah. Bring on the fluid! i just want to see a good lava efect, i want it not like acid, i mean in the quake 3 arena if you fall down in the lava, you just die, but nothing else hapend just dies and thats all, you dont explode, the caracter doesnt scream, the display dont turn red or whatever. i would like it la the water in half life, doing waves 0 Share this post Link to post
sirgalahadwizar Posted September 29, 2000 Uh, they did say that the editor would be in the game itself (hmm, goto a secret level where you can change the maps of the other levels, WTF?... just kidding) What they did not disclose is if it was going to be a mapeditor, or an engine editor (levels vs. hacks). Would probably be a mapeditor though. You could theoreticially simulate water, but not with fluidic models. Just do it using 3d cube brushes, and rearrange them/make them move based upon the slope and gravity. Make these boxes quite small, but not too small as to eat up resources. Same goes for the lava, but with different consistancy. 0 Share this post Link to post
Zaldron Posted September 29, 2000 Firebrandt said:Carmack said that the Editor will be contained in the main executable. Do you have any idea what a resource hog molecular water physics are? Yikes, I don't think we'll see that real time for at least another 5-10 years. You´re right, molecular dynamics are very processor consuming, and so per-vertex deformation brushes. At least we can expect some really cool surface deformation like in AvP. But if you want to do some FX with fluids, you could allways use satured particle systems with some good physics algorithms. 0 Share this post Link to post
Guest Kederrwin Posted September 30, 2000 Firebrandt said:Carmack said that the Editor will be contained in the main executable. Do you have any idea what a resource hog molecular water physics are? Yikes, I don't think we'll see that real time for at least another 5-10 years. Yes I know how much processor power the water pysics would take up, I just want some well, chunky water to put it plainly, just some basic water that moulds to its environment. 0 Share this post Link to post