I agree with everything you said except point 5. Music would have felt weird in Doom 3 but I appreciate that you took the time to actually write what you think. I still would have rated higher than you though, the atmosphere made up for its faults. At its worst, the game was worth a 7 and at its best 8.5.
Last time I played Doom 3 was maybe 3 months ago. I purchased the BFG edition back in November of 2012. The visuals were nice, matter of fact, I think they were ahead of its time when Doom 3 was first released back in the early 2000s. Some of the new demons were awesome too.
Reasons why I believe Doom 3 was mediocre:
1) The story line was very uninteresting/cliche' of most modern sci-fy space horrors and I found it to be very bland. There were also no supporting characters, it was just you the marine occasionally interacting with frightened UAC engineers/scientists. Doom 3 should of had the player battle along-side with a squad of marines. This would have made the storyline a little better. Call of Duty perfected that aspect of interesting storylines and characters (no I'm not a COD fanboy and I know COD & Doom are totally different genres of FPS).
2) Everything was dark... Like 80% of the maps were almost pitch black. The original Doom maps were dark and well lit and you didn't need a flashlight to explore the levels. Plus, in the original Doom maps you were still able to somewhat see your enemies in dark areas. And why couldn't the flashlight be attached to the player's weapon instead of holding it? I know that was fixed in the BFG edition.
3) There were a few maps with ridiculous bullshit obstacles. Duke Nukem Forever had the same concept and it annoyed the hell out of me. It was frustrating and needless to say, utterly boring. I remember one level (I think it was from one of the Delta Labs sectors[?]) required the player to operate platform lifts to get from point A to point B to point C etc... Searching for keys was MUCH harder than the original Doom levels. And sometimes you had to find power-cells to activate powerless areas.
4) The gameplay became way too repetitive, especially when fighting zombies. Sometimes it was enjoyable, but at times it was just way too predictable.
5) Lack of music. There was literally no music in the levels. Just ambient sounds. No music = more boring, enough said about that.
There is probably more to the list of why Doom 3 was mediocre, but I can't think of anymore at the moment. Did I think it was terrible? The answer is NO. Do I think it could have been improved? My answer to that is YES. There should have been more of a focus on intense battles between you and demons. That was what made the original Doom good. Have you ever checked out the Classic Doom 3 mod? That is an example of how Doom 3's gameplay should have been.
And just for the record, I beat the Doom 3 campaign. It took me a few on and off months playing it. I'm currently playing the Resurrection Of Evil missions which are OK, but still not spectacular.
I'm also being completely honest about my review of Doom 3. I might not be all that thorough, but everything I said was pretty much the problems Doom 3 had in a nutshell. I would personally rate the game 6/10 and that is a fair rating in my opinion given the fact that Doom 3 had a lot of notable flaws. I did enjoy playing the Hell levels from Doom 3. The action was fairly solid and it was a lot better than the ones from the UAC laboratories.
I don't think ID Software is in a state of total turmoil. I was fairly pleased with ID Software's release of RAGE. I found that game to be much better and more fun than Doom 3. My rating of RAGE is around an 8/10. Unfortunately, a lot of the original developers from ID who made the first/second Doom are no longer with the company. Basically, in my opinion, the newer guys probably don't have a good insight of what makes a good Doom game. They focus on a theme of a spooky 'haunted house' type of gameplay and they over emphasize graphics/textures rather than having intense battles with lots of demons.
This is a bold statement I am going to make.... A good majority of Doomers from Doomworld who make custom wads could have easily made a better Doom 3 game than the crew who made it at ID Software.
As for your bold statement, I agree with that too, the Phobos team are putting the Id guys to shame...but they have been working on it for almost 10 years, Id simply doesn't have that kind of time.
EDIT: And as for Classic Doom 3...well you can't just use the exact same monster placements, the weapons and monsters were balanced around the Doom 1 versions in the original, when you put it in Doom 3, it can break the flow. The mod also needed some significant polish. Some areas look very good but others, like most of E1M7 and especially E1M8 look very rushed.
Last edited by DooM_RO on Feb 22 2014 at 11:44