k994 Posted September 10, 2005 ok, so i add in a door to my map, and then i set the linedef action to Door (29) but then when i open it, its like im in no clipping mode, everything gets choppy and i cant walk through. WTF!? how do i fix this?? 0 Share this post Link to post
Pete The Padre Posted September 10, 2005 k994 said:ok, so i add in a door to my map, and then i set the linedef action to Door (29) but then when i open it, its like im in no clipping mode, everything gets choppy and i cant walk through. WTF!? how do i fix this?? What source port are you using? 0 Share this post Link to post
Pete The Padre Posted September 10, 2005 k994 said:uhhhh.....what does that mean? are u using a Doom.exe or zdoom.exe? 0 Share this post Link to post
Quast Posted September 10, 2005 It doesn't really matter what port he uses. You wanna make a door? Make sure the door sector ceiling is set to the floor height around it. Then you give the front sidedefs upper textures only. 0 Share this post Link to post
RICH-WADS Posted October 5, 2005 sometimes if you have overlapping sectors that can make it not work. if the line options are set to different things like impassible or double sided some things will not work in different options it is best to not use impassible when making a door 0 Share this post Link to post