The monsters don't show up!

Using Doom builder to make a level I find that the monsters are missing when I play the level. What is this?

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It's most likely you've either used the -nomonsters command line option (maybe set and forgotten in Doom Builder) or the monster's sprite wad isn't being loaded when playing. Could you give us a few more details - the source port you're mapping for, standard or custom monsters, missing or replaced by exclamation marks, separate sprite wad or merged with your map wad?

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Ah, yes, It's skulltag, and all monsters - custom and not - that are affected. They just don't appear. No "!" or anything.

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If it only occurs when testing in Doom Builder - check your testing config (Customize parameters) and delete -nomonsters from the parameters if you find it, otherwise check Skulltag's gameplay options. If your wad has a CMPGNINF lump - check the DMFlags setting. Apart from that I don't know what to suggest.

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Ok, well because I can find nothing wrong with my wad, I am assuming that it is the other wad it's being run with, as I have found that my wad by itself works fine. Thanks for the help, all.

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XAwful said:

Ok, well because I can find nothing wrong with my wad, I am assuming that it is the other wad it's being run with, as I have found that my wad by itself works fine. Thanks for the help, all.


ARE YOU INSULTING MY ABILITIES TO MAKE A CUSTOM WAD!?

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