A better setting for the control sector would be (-16, 128), then the water won't be flush with the surrounding floor (if any).
Ultimate DooMer said:
Set up 2 sectors, one of which is going to be the 'water sector', and the other in void space which is the 'control sector'. Let's say the 'water sector' has heights of
(0, 128) and you want water that's 128 units deep. Change the properties to the following:
Water sector: Heights (-128, 128), floor flat "F_WATER1", ceiling flat "whatever you want"
Control sector: Heights (0, 128), floor flat "whatever you want", ceiling flat "FWATER1"
Assign the water sector a tag.
Assign the Transfer_Heights special to one linedef in the control sector, and give the linedef the same tag as the one in the water sector.
Use the line special Transfer_Heights to a line in the control sector and tag it with the water sector (use same tag for line/sector) Transfer Heights is under 'Class: Special' in Wadauthor linedef window.
The 'Water Zone' is inserted like any sprite in Doom, and it goes in the control sector. Water Zone can also be found in the Class: Special Thing window in Wadauthor. However, without SOME scripting, your water will not be coloured properly and may look lame.
Make your script like this:
script 1 open
//red blood water
Sector_SetColor (xx, 203, 0, 0,);
Place a tag on your control Sector, and put that number in as XX in the script. 203 is the R value of the RGB. G and B are 0 cause you don't want any of those colours.
whew, after three edits i think this post is right ;P
Have you ever seen the sun cringe and wither as it becomes a memory in a martyr's mind; they call it glory, well I call it crime.
Last edited by Use3D on Oct 4 2002 at 01:00