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ChaosOverlord
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Posts: 197
Registered: 07-01


considering the detail levels i wish to attain in the creation of my new map, what is a decent file size for a wad ... it's not just any wad tho, it will *******ely be worth it if it ended up being like 600k+ ... just curious tho...

Old Post Jul 24 2001 06:45 #
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Depending on how big the level is, the WAD file size can vary.

Extremely large and detailed levels can hit 1-5 megs in size, descent sized levels might be from 500k-1 meg, etc. That's what I've seen typically.

Old Post Jul 24 2001 13:13 #
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Lüt
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I don't think you can get above ~4 megs. I got to 4.2MB before the game crashed because of too much data. Apparently if sidedefs or segs data exceeds 32K (and possibly others, although it's almost impossible to have more of any others than those two) then the maps can't be loaded.

Single maps, that is.

Old Post Jul 24 2001 14:20 #
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Katgut
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I don't think you can get above ~4 megs. I got to 4.2MB before the game crashed because of too much data. Apparently if sidedefs or segs data exceeds 32K (and possibly others, although it's almost impossible to have more of any others than those two) then the maps can't be loaded.

Single maps, that is.
I dunno, I'd think it's pretty simple to exceed the limit on things... though that's probably 64k things in the level... Actually, if you're putting in a lot of decorations and such, that's going to be hit before you reach 32k in sidedefs or segs.

All in favor of 32-bit WDX format with higher resolution...

Old Post Jul 25 2001 06:30 #
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ChaosOverlord
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You would think that, but surprisingly, most of the decorations and visual details are done with varying shapes and sizes of sectors.. Sure, I'll have a lot of "things" in the level too, but, sectors are pretty powerful for visual splendor.. that way you can create true 3d things, instead of things that move with your line of vision..

Old Post Jul 25 2001 22:42 #
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