Sign in to follow this  
Followers 0

Palette Problems

When I take an existing DooM 2 texture, flat or sprite and colourise it in Paint Shop Pro, the colour goes all crappy when loaded into a wad with Wintex. (as if I was going from 24-bit to 256 colours, even though I'm not, as they're 256 colours to start with - PSP even says so)

When I play around with the various features (brightness, hue, saturation etc.) I can sometimes get it to screw up less, and with some colours (eg. red, grey) it doesn't screw up at all.

Is this a fault in PSP (does it always save bitmaps as 24-bit, thus producing this effect), or am I doing something wrong? Is there a better way of doing this (apart from doing it manually with Paint, which takes forever)

Share this post


Link to post

I have to deal with this problem all the time. Before putting the picture in Wintex, apply the Doom 2 (or Heretic or Hexen, depending on the game you're working with) palette to it (Nearest color matching). This way, Wintex won't foul up the colors.

Share this post


Link to post

Take any graphic, and save the pallete from there. Now you have the Doom Pallete. :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0