The Ultimate DooMer Posted December 28, 2002 When I take an existing DooM 2 texture, flat or sprite and colourise it in Paint Shop Pro, the colour goes all crappy when loaded into a wad with Wintex. (as if I was going from 24-bit to 256 colours, even though I'm not, as they're 256 colours to start with - PSP even says so) When I play around with the various features (brightness, hue, saturation etc.) I can sometimes get it to screw up less, and with some colours (eg. red, grey) it doesn't screw up at all. Is this a fault in PSP (does it always save bitmaps as 24-bit, thus producing this effect), or am I doing something wrong? Is there a better way of doing this (apart from doing it manually with Paint, which takes forever) Share this post Link to post
Ichor Posted December 28, 2002 I have to deal with this problem all the time. Before putting the picture in Wintex, apply the Doom 2 (or Heretic or Hexen, depending on the game you're working with) palette to it (Nearest color matching). This way, Wintex won't foul up the colors. Share this post Link to post
The Ultimate DooMer Posted December 28, 2002 In which case, where is the DooM 2 palette found? (assuming you mean load the palette in with PSP) Share this post Link to post
rf` Posted December 28, 2002 Take any graphic, and save the pallete from there. Now you have the Doom Pallete. :) Share this post Link to post
mmnpsrsoskl Posted December 29, 2002 http://members.dodo.net.au/~mmnpsrsoskl/doompal.zip Use that as your base for your palette :P Share this post Link to post