DeePTeam Posted June 14, 2001 There are 5 ways to align. Manually (3 ways) and 1 interactive on the screen and 1 automatic 1. Pick a linedef and right click (or press enter). 2. Pick a sidedef 3. Optl - but you'll want this Click on: 8. Show Text button (3 textures pops up) 3. Choose one of the manually keyed in X/Y boxes. The X/Y has scrollers. See the textures move on the right if you clicked 8 4. OR since you have 8 clicked, you can put the mouse on top of a texture and left button mouse drag. The automatic method is used if you have a bunch of -same- textures on multiple lines. So click on consecutive lines and press X or select from the top menu: Misc, then C and whatever you fancy (this has the most options) Share this post Link to post
Dark Fox Posted June 14, 2001 I'm reteaching myself this Lut, I'm very experienced with Worldcraft, Wadauthor,Unrealed and the Theif engine editor.. Thx DeepTeam.. =P Share this post Link to post
diluted Posted June 15, 2001 um like go into lindefs and u know if ur like really experienced it really doesnt change with editors...u should know this......BUT for windows and shit u need to unpeg it and well with regular walls and shit u need to just git it right or else it looks retarded sheesh.....a newbie i am not any more....hopefully Share this post Link to post
Dark Fox Posted June 15, 2001 Excuse me?? yes, the basic ideas; design; lighting; aritecture; replayability are the same.. But editors change, Ued uses a muli-brush, graphical preview and interface. Worldcraft uses a single-brush, graphical preview and interface. DeepSea uses a a single-brush, 2D preview. I've had bout 3 years with Ued, 2 with WorldCraft and and a year and a half with Deep Sea.. Share this post Link to post
diluted Posted June 17, 2001 u do have a point there....excuse me for my rudeness...it twas unneccisary Share this post Link to post