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Dark Fox, June 14, 2001 in Doom Editing
Well how the fuck do u do it?
There are 5 ways to align.
Manually (3 ways) and 1 interactive on the screen and 1 automatic
1. Pick a linedef and right click (or press enter).
2. Pick a sidedef
3. Optl - but you'll want this Click on: 8. Show Text button (3 textures pops up)
3. Choose one of the manually keyed in X/Y boxes. The X/Y has scrollers. See the textures move on the right if you clicked 8
4. OR since you have 8 clicked, you can put the mouse on top of a texture and left button mouse drag.
The automatic method is used if you have a bunch of -same- textures on multiple lines. So click on consecutive lines and press X or select from the top menu: Misc, then C and whatever you fancy (this has the most options)
God, he's worse than me.
I'm reteaching myself this Lut, I'm very experienced with Worldcraft, Wadauthor,Unrealed and the Theif engine editor..
Thx DeepTeam.. =P
um like go into lindefs and u know if ur like really experienced it really doesnt change with editors...u should know this......BUT for windows and shit u need to unpeg it and well with regular walls and shit u need to just git it right or else it looks retarded
sheesh.....a newbie i am not any more....hopefully
yes, the basic ideas; design; lighting; aritecture; replayability are the same..
But editors change, Ued uses a muli-brush, graphical preview and interface.
Worldcraft uses a single-brush, graphical preview and interface.
DeepSea uses a a single-brush, 2D preview.
I've had bout 3 years with Ued, 2 with WorldCraft and and a year and a half with Deep Sea..
u do have a point there....excuse me for my rudeness...it twas unneccisary