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lmnt
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Is there a way to prevent monsters from waking up after they hear shooting, if they're not behind any doors? I tried putting some "block sound" linedefs, but it didn't help.

Old Post Jul 27 2001 01:04 #
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Lament:

You have to use that block sound to monsters on two adjacent two sided lines for it to block sound correctly.

Also keep in mind theplaces where sound can sneak through, weirdly shaped sectors are hard to stop sound in. But something like a hallway or window will work just fine (two adjacent straight lines).

Old Post Jul 27 2001 13:23 #
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Lt
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two adjacent two sided lines
So it does take two... I never knew exactly what was wrong, only that one alone never seemed to work, so usually I just make a ton of them block-sound and hope it works :|

Do they have to be facing opposite directions as well, or just two in a row?

It seems kind of odd too because in a lot of the original ID levels, they only use one line at a time.

Old Post Jul 27 2001 14:45 #
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pming
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Posts: 163
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Hiya.

What about just using the "Deaf" flag for the monster?

^_^

Paul L. Ming

Old Post Jul 27 2001 22:56 #
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Lt:

I don't think it matters which way they face, I've never tested explicitly, but seems to work either way.

Old Post Jul 28 2001 01:14 #
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