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Monsters waking up

Is there a way to prevent monsters from waking up after they hear shooting, if they're not behind any doors? I tried putting some "block sound" linedefs, but it didn't help.

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Lament:

You have to use that block sound to monsters on two adjacent two sided lines for it to block sound correctly.

Also keep in mind theplaces where sound can sneak through, weirdly shaped sectors are hard to stop sound in. But something like a hallway or window will work just fine (two adjacent straight lines).

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two adjacent two sided lines

So it does take two... I never knew exactly what was wrong, only that one alone never seemed to work, so usually I just make a ton of them block-sound and hope it works :|

Do they have to be facing opposite directions as well, or just two in a row?

It seems kind of odd too because in a lot of the original ID levels, they only use one line at a time.

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Hiya.

What about just using the "Deaf" flag for the monster?

^_^

Paul L. Ming

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Lüt:

I don't think it matters which way they face, I've never tested explicitly, but seems to work either way.

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