Grimm Posted June 15, 2003 I made a new monster. All of its frames except for the death set use an exsisting monsters. The death frames use frames from the SS Nazi. I put DSFLAME as the new monster's death sound, but instead, it played the slop sound. I think this is because it may have used one of the SS Nazi's exploding frames. I moved the frames around to some different SS Nazi frames, and now no sound plays when it dies. How can I get it to play the sound I want? Do I have to move one of it's frames inside one of the the SS Nazi's death frame? 0 Share this post Link to post
Graf Zahl Posted June 15, 2003 Grimm said:I made a new monster. All of its frames except for the death set use an exsisting monsters. The death frames use frames from the SS Nazi. I put DSFLAME as the new monster's death sound, but instead, it played the slop sound. I think this is because it may have used one of the SS Nazi's exploding frames. I moved the frames around to some different SS Nazi frames, and now no sound plays when it dies. How can I get it to play the sound I want? Do I have to move one of it's frames inside one of the the SS Nazi's death frame? You have to change the code pointer which plays the sound. The one in the exploding frames always plays DSSLOP. You will have to use the one found in the standard death sequence. The death sound isn't played automatically. 0 Share this post Link to post
Enjay Posted June 15, 2003 You need to make sure your monster has a death sound code pointer in its death sequence (pointer 190 I think - the BEX mnemonic of scream - again I think). There is another pointer (166 or Xscream I think) that plays the slop sound. You probably had that in your original death sequence. Edit: Gosh darnit Graf Zahl, you beat me to it. :-) 0 Share this post Link to post