Epyo Posted January 23, 2004 I want to use dehacked to make the demons in my wad kill me incredibly fast. What should I put in my .deh? 0 Share this post Link to post
Grimm Posted January 23, 2004 Make the projectiles do insane amount of damage. They're under "things". (I think.) If you mean Demons, as in pinkys, you have to do some hax0ring, either replacing the code pointer with a more powerful melee attack, or having multiple frames in a row, which is kinda complicated, and I can't really explain it right now because my head is spinning. 0 Share this post Link to post
Epyo Posted January 23, 2004 hurmmmm so there is some way that I could replace the demon attack with like a baron melee attack AND make it only last 1 tic? I'll investigate! 0 Share this post Link to post
netnomad312 Posted January 23, 2004 You could increase its speed, and decrease the frame delays between its biting frames. That could work. 0 Share this post Link to post
Epyo Posted January 23, 2004 Eh I already did that and it doesn't kill fast enough. I'm talkin as soon as it touches me I'm dead. 0 Share this post Link to post
Graf Zahl Posted January 23, 2004 Epyo said:Eh I already did that and it doesn't kill fast enough. I'm talkin as soon as it touches me I'm dead. Put ten frames with the bite attack code pointer together, each with a duration of 0. That's a lot of damage that should kill you in no time. If you want no delay you have to start the attack sequence with immediate damage application. Currently there's a notable delay between the start of the attack sequence and the actual attack. 0 Share this post Link to post
Epyo Posted January 24, 2004 Hurr hurr now as soon as it touches me I'm dead. Awesome. And I only needed 4 of the frames. 0 Share this post Link to post
jute Posted January 24, 2004 mind explaining your planned application for this, if it exists? it sounds like it could be pretty interesting. 0 Share this post Link to post
The Ultimate DooMer Posted January 24, 2004 Epyo said:Eh I already did that and it doesn't kill fast enough. I'm talkin as soon as it touches me I'm dead. Put two CyberAttack codepointers with no delay between them as the close attack - guaranteed to kill the demon as well as you. (one would probably be enough, but not always. The suicidal monster I have is a bit tougher than a demon, so I use two) But the best solution would be like the kamikaze drones in DSV5...but I can't work out how they were done. 0 Share this post Link to post
EarthQuake Posted January 24, 2004 That's a quite interesting concept you have going there. Erm... just make it look good. No MSPAINT! ;) 0 Share this post Link to post
Graf Zahl Posted January 24, 2004 The Ultimate DooMer said:Put two CyberAttack codepointers with no delay between them as the close attack - guaranteed to kill the demon as well as you. (one would probably be enough, but not always. The suicidal monster I have is a bit tougher than a demon, so I use two) But the best solution would be like the kamikaze drones in DSV5...but I can't work out how they were done. I think their melee attack went right into their death sequence which had an 'Explode' codepointer. This is a very effective way to create mines etc. 0 Share this post Link to post