maggot_army Posted March 28, 2004 can anyone help me with a little problem i got? im workin on some levels using edge and i want to add the custom lines, sectors and monsters, but ive looked at the wcf files and i cant figure out how to make the lines in the file. is the a tutorial or a copy of the edge wcf file out there? 0 Share this post Link to post
deathbringer Posted March 28, 2004 Put the number you want to use into windows calculator (for instance 9000), then change the radio button from DEC to HEX to get the number you need to use, then add this under the relevant list, the next two numbers are its category and size in the editor (not the game though!), you can ignore these if youre not paticularly a perfectionist (though all your new health items will appear in the monsters category or something), and finally you have its name. Here is an example: ===== 0x2329 3 40 bfe2c0 Fire Imp 0x2329 is a translation of its number (9000), 9000 in hex is 2329, i dont know what the 0x is for, i just put it at the start of all my thing entries to be on the safe side 3 Tells wadauthor it is a monster, if you want to know what category for something to be put in (healing, armour, monsters ect) look at the number on a similar entry 40 tells wadauthor what size of red square to show representing the monster in the editor bfe2c0 is the sprite, DO NOT use the real sprite names of your monsters, for some reason it doesnt work, the sprite you use must be something in the IWAD, i just use a frame of a BFG hit to represent all of my 'extra' items, you'll just have to remember thier names to know what they are Fire Imp is its name in the thing chooser ===== Note that some of the hex numbers actually have letters in them, this is not an error!, here is a random selection of stuff from my wcf file to show you that some of them have letters in 0xbb9 3 40 trooa1 Imp 0xbba 3 60 sarga1 Demon 0xbbb 3 48 bossa1 Baron of hell 0xbbc 3 40 possa1 Former human 0xbbd 3 62 heada1 Cacodemon 0xbbe 3 32 skula1 Lost soul 0x13a1 9 16 canda0 Point Pusher 0x13a2 9 16 canda0 Point Puller 0x2328 3 40 bfe2c0 Super Imp 0x2329 3 40 bfe2c0 Fire Imp 0x232a 3 40 bfe2c0 Knight 0x232b 3 40 bfe2c0 Wyvern (Flying imp) 0x232c 3 60 bfe2c0 Giant ant 0x232d 3 60 bfe2c0 Nightmare spectre 0x232e 3 40 bfe2c0 Rocket guy 0x232f 3 60 bfe2c0 Ghost 0x2330 3 40 bfe2c0 Spirit 0 Share this post Link to post
Kappes Buur Posted March 30, 2004 deathbringer said:... 0x2329 3 40 bfe2c0 Fire Imp 0x2329 is a translation of its number (9000), 9000 in hex is 2329, i dont know what the 0x is for, i just put it at the start of all my thing entries to be on the safe side ...0X or 0x simply signifies the number to be a hex number 0 Share this post Link to post