cyber-menace Posted August 19, 2004 I'm trying to use the Scroll_Floor function to scroll some things North, but I can only make it go east. I am using a LineDef for this function. How do I make it scroll North? 0 Share this post Link to post
Kaiser Posted August 19, 2004 First, what source port are you using? Zdoom(Hexen Mode), or a generic Boom port? 0 Share this post Link to post
cyber-menace Posted August 19, 2004 Ah, I thought it was Zdoom dependant. Zdoom (Doom in Hexen Format) 0 Share this post Link to post
deathbringer Posted August 19, 2004 If you're using the one where its tagged to a linedef, it scrolls in the direction of the linedef 0 Share this post Link to post
cyber-menace Posted August 19, 2004 Okay, now how does it determine the speed? I noticed rather random speed using the "4" Scrollbit. 0 Share this post Link to post
The Ultimate DooMer Posted August 20, 2004 Scrollbit 4 uses the Boom method, where the linedef length is the speed. To make it work normally, use scrollbit 1. For directions, the 'zero point' is actually 128, so anything less than 128 goes west and anything more goes east. (same for north/south) Scroll_Floor (tag, scrollbits, scroll/carry/both, x, y) Your best bet is to use scripting, as scrolling is a bit easier there - the zero point is actually 0 (use minus values for west/south) have no limits and can even be changed mid-game. Use this in an open script: Scroll_Floor (tag, x value, y value, scroll/carry/both value) 0 Share this post Link to post
cyber-menace Posted August 20, 2004 Heh, thanks TUD. You can blame "Action Doom" for the method I used because I knew they did what I wanted to do so I looked at it. Well it's working good enough at this point. 0 Share this post Link to post