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DoomedAce

Annoying Stairs

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I'm having some problems getting these stairs to work. It's activated using a ZDooM script. The script itself seems to be OK, though, since all the other actions it contains are carried out. The stairs, however, work only partially. The first (tagged) section rises, but after that it stops. Here are some screens:





The selected sector in the screen is the one with the tag. Any suggestions?

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Checked if the next sectors have an ascending id?
Personaly i wouldnt use the build stair function but raising every sector as i see it fit. This would make 6 RaiseSectorByValue (Look it up) for you and you wont have any problems.

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Heh, after some searching I found out that I forgot to set the Stairs Specials. That solved the problem quickly.

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Bastet Furry said:

Checked if the next sectors have an ascending id?
Personaly i wouldnt use the build stair function but raising every sector as i see it fit. This would make 6 RaiseSectorByValue (Look it up) for you and you wont have any problems.



Hexen's stair specials are easy enough to use and much less problematic than Doom's method. There's certainly no point in doing it all manually.

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