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Xgthug

Raising Staircase **plus a new question

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Hey,
I was wondering how you could make a staircase raise from the ground
by pressing a switch.
I'm using Doom Builder, by the way.

EDIT: Scroll down, I have another question...

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Tag the initial stair sector, then every stair you want after that should have it's connecting line facing the previous sector.

   |   |   |   |   |   |   |   |   |
 ------------------------------------
 |   |   |   |   |   |   |   |   |   |
 |   |   |   |   |   |   |   |   |   |
-|  -|  -|  -|  -|  -|  -|  -|  -|   |-
 | a |   |   |   |   |   |   |   | b |
 |   |   |   |   |   |   |   |   |   |
 ------------------------------------
   |   |   |   |   |   |   |   |   |
'a' is the sector you tag to the line.
'b' is the final stair.

The lift wont raise after 'b' because all the lines are pointing out, signalling the engine to stop raising stairs.

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Is there any specific linedef action for the switch I have to use for this to work? I tried just a simple S1 Floor Raise by 24 (#161),
and it only raised sector A.

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Wow, that tutorial doesn't seem to work with Doom Builder...
Anyway, what Iori said worked,
I just didn't see the action catagory in Doom Builder called Stairs.
Added that action, and it works perfectly...
Thanks for the help.

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I'm pretty sure there is a action called Stairs. I use Doom Builder 1.0 and there is 3 actions called that raises stairs. Action type 7: "S1 Stairs raise by 8", type 8: "W1 Stairs rise by 8", and action type 127: "Stairs raise by 16 (fast)". Maybe youare using a new doom builder and them renamed it or something? o.o

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Ezxariarch - Read previous post...


Anyway, I'm having another problem,
and I thought I'd just ask about it in here
rather than make a new thread.
When I replace a texture using XWE,
it pretty much destroys my wad,
and I have to put the whole thing together again (didn't notice it makes backups at the time).
I can add textures by adding the texture to the sprites,
and then right clicking it and clicking "Make Into Texture",
but I can't replace them, like the sky.
This is really importiant for a multiplayer PWAD I'm making,
so if anyone could tell me how to replace that sky,
that'd be great and stuff...

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