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SyntherAugustus

6 sided skyboxes in gzdoom/zdoomgl achieved (or ut2004 style skyboxes)

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BlackFish said:

oh and turn on hires textures and get 0.9.12 before you tell me you see nothing but black.

Hey, it was a fair question! :p

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The majority of them are 8bit but some are 32 because indexing some of them makes them look fugly.

The idea is a 6 sided cube skybox, not terrain bsp or a single texture.

edit: once graf's site works again I'll make a new thread in wads/mods and make a release thread for all 12 skyboxes.

edit: Ok here we go..

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BlackFish said:

The majority of them are 8bit but some are 32 because indexing some of them makes them look fugly.

The idea is a 6 sided cube skybox, not terrain bsp or a single texture.

edit: once graf's site works again I'll make a new thread in wads/mods and make a release thread for all 12 skyboxes.

edit: Ok here we go..


I'm fully aware of what the process is you know, that shot I posted IS a skybox, being used on a terrain segment. I was asking how you got 32bit textures into the wad.

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