Apothem Posted December 14, 2005 I'm trying to make a projectile that has +Hexenbounce and +ripper on it and is also shootable. Unfortunately, when I set these attributes, the projectile dies as soon as it hits a monster or something, but NOT the player. Any ideas why?Actor rippme { Height 64 Radius 64 Mass 100 speed 100 SPAWNID 255 Damage 200 +Solid +Shootable +NoBlood +Ripper +HEXENBOUNCE scale 0.66 Projectile States { Spawn: CAR1 A 1 Loop } } 0 Share this post Link to post