entryway Posted May 24, 2006 What should I write in dehacked lump for replacement D_RUNNIN to D_COUNTD? It should work both in Boom and in Zdoom 0 Share this post Link to post
entryway Posted May 24, 2006 Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Text 6 6 runnincountdit works for Boom but does not work for zdoom 0 Share this post Link to post
Graf Zahl Posted May 24, 2006 That's not a bug. That was done to make other means to change music more robust. The music names are not part of the string table in ZDoom and therefore cannot be changed. 0 Share this post Link to post
Grazza Posted May 24, 2006 I noted some of the Dehacked Text entries that are/aren't supported by various ports in this package (hasn't been updated since support was added in Chocolate-Doom for a lot of it). There was also discussion here. I suppose if you want it to work in as many ports as possible, then you can have both a dehacked lump and a mapinfo lump in the same wad. I'm not sure what would happen if you then used it in a port that supports both methods though (if there are any). 0 Share this post Link to post
Graf Zahl Posted May 24, 2006 Grazza said:I suppose if you want it to work in as many ports as possible, then you can have both a dehacked lump and a mapinfo lump in the same wad. I'm not sure what would happen if you then used it in a port that supports both methods though (if there are any). If properly done MAPINFO should take priority. After all, Dehacked just replaces the default which in turn is overridden by the custom name from MAPINFO or whatever definition lump. 0 Share this post Link to post
entryway Posted May 24, 2006 I should create just two lumps and it will work in most ports. Isn't it? DEHACKEDPatch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Text 6 6 runnincountdMAPINFOmap map01 defaultmap music "D_COUNTD" 0 Share this post Link to post
Graf Zahl Posted May 24, 2006 ZDoom's MAPINFOs have to contain the entire map definition including sky texture and other things. It's best you take the default lump (D2INFO) from zdoom.wad and use its map definitions as a base. 0 Share this post Link to post
entryway Posted May 24, 2006 Thanks. I'll release my third bad level with MOD music today :) 0 Share this post Link to post