jobro Posted January 10, 2007 I have problems with my ricochet mod. The sounds should play at random, but it doesn't do that. actor BPuff replaces BulletPuff { spawnid 131 renderstyle Translucent alpha 0.5 +NOBLOCKMAP +NOGRAVITY +ALLOWPARTICLES states { Spawn: PUFF A 4 bright PUFF B 4 A_JUMP(8,1) PUFF B 1 A_PLAYSOUND(RICO) PUFF B 1 // Intentional fall-through Melee: PUFF CD 4 stop } } What is wrong? 0 Share this post Link to post
Alter Posted January 10, 2007 Why don't you ask it at zdoom forums? there you will get more help in that thing 0 Share this post Link to post
printz Posted January 10, 2007 I believe you should use A_RandomJump instead. 0 Share this post Link to post
Graf Zahl Posted January 10, 2007 If you want to skip the sound you have to jump 2 states ahead. Your jump lands precisely on the playsound call. 0 Share this post Link to post