blarg Posted October 21, 2007 In my DOOM1 level for ZDOOM, to end the game on E1M8, I used "next Endgame 1" in my MAPINFO lump. The game ends, and a text screen displays with no message in it. Using WhackEd, what string should I replace to show my own message. 0 Share this post Link to post
hawkwind Posted October 24, 2007 Since you are mapping for zdoom and are already using the MAPINFO lump, why would you be using Whacked for text messages. Put them in your MAPINFO lump. Use the MAPINFO lump that is in HERIAN2 for example as a guide or check here ... http://208.78.96.242/wiki/MAPINFO 0 Share this post Link to post
blarg Posted October 24, 2007 What do I put in my MAPINFO lump? I've been to that page before and just don't know what to use for Endgame1. Would it be a clusterdef? 0 Share this post Link to post
hawkwind Posted October 25, 2007 Along with the ZDoom wiki , download this ... http://www.zdoom.org/files/examples/mapinfo-doom.txt You do need to use clusterdef. Here is an extract from the text file above ... clusterdef 1 flat FLOOR4_8 music D_VICTOR exittext "Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. Looks like you're stuck on The Shores of Hell. The only way out is through. To continue the DOOM experience, play The Shores of Hell and its amazing sequel, Inferno!" If this doesn't help maybe someone can explain this better than me. 0 Share this post Link to post