Sign in to follow this  
Followers 0

BIG PROBLEM WITH SKIN MAKING...NEED HELP NOW!!!

OK, i made quite a few of skins for DooM Legacy and Zdoom before, non of which had any problems. But when i wanted to put sounds into them or my new skins, Zdoom and Legacy crash. I get this "Error, Lump Lenghth" Or some other thing for legacy. I'm having a lot of problems putting sounds into it. I've check the S_SKIN thing and EVERYTHING is correct, i did it the same way everyone else did. SO, wuts up with that? Is there like a format i have to change my *.WAV files into?

I appreciate some/a lot of help!!! ^_^

Share this post


Link to post

the sound lmps must be 8 characters long.


here is a example s_skin of my own skin for legacy to give you what I am talking about.

================
name = Deathman
dsoof = dsdthoof
dsnoway = dsdthshi
dsplpain = dsdthouc
dspldeth = dsdthdth
dspdiehi = dsdthdie
dsjump = dsdthjmp
================

now, the names on the right side are the names of my custom sounds for my skin. All are 8 characters long.

and of course the names on the left are the names of the oringinal sound names.

Share this post


Link to post

no, that still dosnt to anything. I keep getting this "Error W_LUMPLENGTH". I checked all the S_SKIN and stuff. All the sounds are 8 characters long, but it works on some skins with being that length so i dont think thats a problem. Other suggestions anyone? Is their a limit on the how long the sound files MUSt be, or its quality in KHZ and Bits?

Share this post


Link to post

hey! i MAY be able to help. Are any of them longer than ~6 seconds? keep them shorter than that. I saw that in the Unofficial Doom Specs.

Share this post


Link to post

you most likely have s_skin in the wad twice. if you made the wad with wintex, delete the lower s_skin.

Share this post


Link to post

Try inserting the sounds with dmaud rather than Wintex or New Wads Tools. It always works for me. Other editors don't neccessarily convert sounds to the 8-bit mono 11025-khz format normal Doom uses. I think some source ports might allow higher quality format sound effects though.

Share this post


Link to post

you most likely have s_skin in the wad twice. if you made the wad with wintex, delete the lower s_skin.


Naw, i had ONLY ONE S_Skin thing in it. But thank u all fer da help. I thinks its the quality of my sounds, i think i recorded them on the highest frequency my comp can offer. Oh, BTW, is there a another Midi to Mus converter? Cuz Mid2mus.exe wants to bug meeh by sayin "The maximum size cannot exceed 65000 bytes".

Share this post


Link to post
This topic is now closed to further replies.
Sign in to follow this  
Followers 0