Cyberdemon
User Profile | Member List | FAQ | Privacy Policy | Blogs | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > doom maps vs quake maps
 
Author
All times are GMT. The time now is 01:31. Post New Thread    Post A Reply
Sephiroth
O o
/Ż_________________________
| IMMA FIRIN' MAH LAZOR!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


Posts: 4058
Registered: 12-00


which is easier to use. i know quake maping well but i find doo mapping very hard to do. i dont understand doom maping but quake mapping comes easy to me.

Old Post Jun 24 2001 03:02 #
Sephiroth is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fanatic
Lost Soul


Posts: N/A


DOOM maps are easier to make, since it's all in 2D.

Quake is harder because it's real 3D.

Although some of the EDGE stuff I'm making is quite 3D, it's easy to make in a 2D editor. It would take twice as long to make the same thing in Quake (for me at least).

Old Post Jun 24 2001 03:45 #
IP || Edit || Quote
Wildman
Member


Posts: 525
Registered: 12-99


I have a tutorial in the ZDoom Knowledge Base called "WadAuthor Basics":

http://zdoom.notgod.com/zdkb/zdoom24.html

It shows you how to create a map step-by-step. It might help you get started.

Old Post Jun 24 2001 15:24 #
Wildman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 01:31. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > doom maps vs quake maps

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by vBulletin
Copyright vBulletin Solutions, Inc.