doomygecko Posted August 9, 2009 Ok, so when I put in my super shotgun replacement it works fine when you first pick it up, but when I go to another weapon and try to hit 3 twice to get to it again it won't show up. What fixes would work for this? 0 Share this post Link to post
hawkwind Posted August 9, 2009 You're trying to use the SSG in a doom1 pwad right? Probably will only work with zdoom based ports. 0 Share this post Link to post
Gez Posted August 9, 2009 doomygecko said:Ok, so when I put in my super shotgun replacement it works fine when you first pick it up, but when I go to another weapon and try to hit 3 twice to get to it again it won't show up. What fixes would work for this? How is that replacement made? The reasons for which this would not work, and the methods to make it work, are quite port-specific. For example, if you're using DECORATE for ZDoom 2.3.1 or SVN, you need to give your supershotgun replacement the Weapon.SlotNumber 3 property for it to work. With earlier versions of ZDoom, you need to mess with the KEYCONF slot. See ZDoom wiki. hawkwind said:You're trying to use the SSG in a doom1 pwad right? Probably will only work with zdoom based ports. Eternity too, and probably Vavoom as well. 0 Share this post Link to post
doomygecko Posted August 9, 2009 It's not a port prroblem (I'm running Boom) I already tried the weapon slotnumer property, and have both the shotgun and ssg set up for slot 3 in KEYCONF. I noticed this is happening with the pisol too. (fist, chainsaw, shotgun work fine) 0 Share this post Link to post