esselfortium Posted February 2, 2010 Contorted_Extirpation said:http://xkvplq.bay.livefilestore.com/y1pRFf77oallhCD3xs6wF3f7IsLjEKhuCjAcAC_07F_MvSpOsaVXkHI89r5h5Imlz2HG-xIqJ66A4vOBLmpDF12zNDetxJExGbk/Screenshot_Doom_20100202_165900.png I prefer skies like this. Not to be rude, but i guess I dont like double skies. That looks rather icky to me, to be honest. The flat, cylindrical shape of the sky structure is really obvious; it doesn't look convincing to me at all. 0 Share this post Link to post
Pottus Posted February 3, 2010 esselfortium said:That looks rather icky to me, to be honest. The flat, cylindrical shape of the sky structure is really obvious; it doesn't look convincing to me at all. I agree the cylindrical shape makes the structure look like a cardboard cutout which is very obvious. Authors should stay away from using textures like these for mountains and stick to making geometric ones out of sectors. 0 Share this post Link to post
DuckReconMajor Posted February 3, 2010 Contorted_Extirpation said:I prefer skies like this. Not to be rude, but i guess I dont like double skies. i dont like that the mountains they are stretched too hardesselfortium said:The flat, cylindrical shape of the sky structure is really obvious;That's what happens when you look up. 0 Share this post Link to post
esselfortium Posted February 3, 2010 Not necessarily. It depends on how the sky texture(s) is/are made and what sort of structure they're projected onto. 0 Share this post Link to post
Contorted_Extirpation Posted February 3, 2010 esselfortium said:That looks rather icky to me, to be honest. The flat, cylindrical shape of the sky structure is really obvious; it doesn't look convincing to me at all. I dont know. I like these skies. Im not into skies with actual objects in them and stuff. 0 Share this post Link to post
Contorted_Extirpation Posted February 3, 2010 Pottus said:I agree the cylindrical shape makes the structure look like a cardboard cutout which is very obvious. Authors should stay away from using textures like these for mountains and stick to making geometric ones out of sectors. That screenshot isn't my level. I took a screenshot of Skythe II and put it up here. thats what that is. I dont even know how to get THAT sky in my own map, because all I have available is the sky from the first Doom 2 level. 0 Share this post Link to post