trooper077 Posted February 26, 2010 I have some questions on making an invasion map 1.How do I put a wave cap on a level( Example wave 1 out of 7) 2.How do I add custom monsters so that they'll summon in waves 0 Share this post Link to post
Ultraboy94 Posted February 27, 2010 1. you'll need to make a CMPGNINF lump to set what wavelimit you want to each map. like this: { mapname = MAP01 gametype = invasion wavelimit = 5 } this will set the wavelimit on map01 to 5. obviously. 2. to make a custom monster invasion spawner, you will have to make a new entry in the DECORATE lump. like so: actor mymonsterspawner : custommonsterspawner 32002 { dropitem "mymonster" } this decorate item should have the same parameters as the other invasion spawners when you add one to the map. this will also work for custom weapons, items, artifacts, etc. if you need any extra examples check the Skulltag WAD/PK3. 0 Share this post Link to post
Gez Posted February 27, 2010 Those links should cover about everything: http://skulltag.net/forum/viewtopic.php?f=43&t=6124 http://skulltag.net/forum/viewtopic.php?f=43&t=12595 http://skulltag.net/forum/viewtopic.php?f=43&t=9448 http://skulltag.net/forum/viewtopic.php?f=43&t=8967 http://zdoom.org/wiki/Classes:CustomMonsterInvasionSpot http://zdoom.org/wiki/Classes:CustomPickupInvasionSpot 0 Share this post Link to post