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Matthias

Floor textures

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All at once, I can't see any floor textures on screen, i see only black/white questionmark placeholder.

http://www.jpeg.cz/images/728_sshot_1.jpg

I didnt notice that first, but later it seems wierd I have so little textures in my floor textures list.

I check this out in XWE and there IS those floor textures, but neihter doom builder 1 nor doom builder 2 it doesnt work.

http://www.jpeg.cz/images/172_sshot_2.jpg

I cant figured out what I doint wrong... please help me someone :)

And sorry for my bad english.

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Heh, XWE.

Anyway, a possible explanation would be that you started your map in a ZDoom configuration (that allows placing wall textures instead of flat textures on floors and ceilings) and then switched to a standard Doom configuration (which does not allow that). Then all your textures become missing since there aren't flats of these names.

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Gez said:

Heh, XWE.

Anyway, a possible explanation would be that you started your map in a ZDoom configuration (that allows placing wall textures instead of flat textures on floors and ceilings) and then switched to a standard Doom configuration (which does not allow that). Then all your textures become missing since there aren't flats of these names.


Actually I use Boom comfiguration all the time :)

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Er... so i Repair my XWE problem, now i can focus my previous floor textures problem... or no i havent FF_START and FF_END entry in this wad..

er... how can i make this..? :)

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just select 'Entry -> New' from the XWE menu, and name the new entries FF_START and FF_END. Then put the floor textures beetween them.

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Worst said:

just select 'Entry -> New' from the XWE menu, and name the new entries FF_START and FF_END. Then put the floor textures beetween them.


Oh I see now

Thank you very mutch

and these two entries, the belong between textures enteries only or i have to get that between maps entries as well?

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No, not between map entries.

While this article is written for ZDoom, the basic concept of the namespaces as defined in .wad files applies to Doom itself and all its ports.

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