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Ravick

Another shootable projectile problem

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Hi,

I'm trying to make a shootable projectile, so I've searched some topics in this forum to learn how to do that. I've tried the hints I found (+SOLID, +SHOOTABLE and -NOBLOCKMAP), but it's not working for me. Could anyone help me? I'm playng the wad in gzdoom, and the decorate is the following:

actor meutiro
{
Radius 12
Height 12
//Health 5
Scale 0.4
Speed 9
Damage 2
-NOBLOCKMAP
+SEEKERMISSILE
+SHOOTABLE
//+RIPPER
//+ISMONSTER
+SOLID
//+HEXENBOUNCE
PROJECTILE
//MONSTER
Renderstyle ADD
SeeSound "harvester/scream"
DeathSound "imp/shotx"
Decal DoomImpScorch
States
{
... }
}

The "//" flags are things that i've tried but didnt work too. Does anyone have any idea why its not dying when i shoot at it?

*P.s.: I did read all the stuff i found here; but if I've missed somtehing and breaked some rule of the forum, I apologize. it's my firts post here.

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Oops, sorry, my bad.
It's the full decorate code:

actor meutiro
{
Radius 12
Height 12
//Health 5
Scale 0.4
Speed 9
Damage 2
-NOBLOCKMAP
+SEEKERMISSILE
+SHOOTABLE
//+RIPPER
//+ISMONSTER
+SOLID
+HEXENBOUNCE
PROJECTILE
//MONSTER
Renderstyle ADD
SeeSound "harvester/scream"
DeathSound "imp/shotx"
Decal DoomImpScorch
States
{
Spawn:
SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128)
SHBA AB 2 Bright A_SeekerMissile (10,20)
Loop
Death:
SHBA CDEFGHIJKL 4 Bright
Stop
}
}

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