Ravick Posted September 6, 2010 Hi, I'm trying to make a shootable projectile, so I've searched some topics in this forum to learn how to do that. I've tried the hints I found (+SOLID, +SHOOTABLE and -NOBLOCKMAP), but it's not working for me. Could anyone help me? I'm playng the wad in gzdoom, and the decorate is the following: actor meutiro { Radius 12 Height 12 //Health 5 Scale 0.4 Speed 9 Damage 2 -NOBLOCKMAP +SEEKERMISSILE +SHOOTABLE //+RIPPER //+ISMONSTER +SOLID //+HEXENBOUNCE PROJECTILE //MONSTER Renderstyle ADD SeeSound "harvester/scream" DeathSound "imp/shotx" Decal DoomImpScorch States { ... } } The "//" flags are things that i've tried but didnt work too. Does anyone have any idea why its not dying when i shoot at it? *P.s.: I did read all the stuff i found here; but if I've missed somtehing and breaked some rule of the forum, I apologize. it's my firts post here. 0 Share this post Link to post
GreyGhost Posted September 6, 2010 Have you defined a Death state for this projectile? 0 Share this post Link to post
Ravick Posted September 6, 2010 Oops, sorry, my bad. It's the full decorate code: actor meutiro { Radius 12 Height 12 //Health 5 Scale 0.4 Speed 9 Damage 2 -NOBLOCKMAP +SEEKERMISSILE +SHOOTABLE //+RIPPER //+ISMONSTER +SOLID +HEXENBOUNCE PROJECTILE //MONSTER Renderstyle ADD SeeSound "harvester/scream" DeathSound "imp/shotx" Decal DoomImpScorch States { Spawn: SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128) SHBA AB 2 Bright A_SeekerMissile (10,20) Loop Death: SHBA CDEFGHIJKL 4 Bright Stop } } 0 Share this post Link to post