Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
HenKonen

Friendly Fire / Infighting between hitscan monsters off?

Recommended Posts

Hi!

Actually the title is kinda misleading, since I already figured a way to prevent infighting.

Anyway, I'm trying to make a zombieman variant that could effectively fight in packs. The problem with the current zombieman is that when there are a few combined in a small space they kill each other before the player can even realize they ever existed.

The problem is: Is there a way of preventing damage between peers or species groups? I'm sure a lot of mappers have been frustrated with their monsters slaying each other before desired. The projectile monsters such as imps and cacodemons never harm a peer, so any ideas how to create a similar effect between hitscan monsters?

Share this post


Link to post

In ZDoom, you can use custom damage types, and give the monsters corresponding damage factors of 0. The Wolf 3D TC uses this IIRC.

Share this post


Link to post

Actor Myzombie
{
Damagetype "Mydamagetype"
Damagefactor "Mydamagetype", 0
}

I tried defining the properties as above, since a hitscan weapon utilizing monster obviously cannot have a projectile to set the damage type to. Didn't work, what am I missing here?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×