j_dickerson09 Posted May 5, 2011 I've looked through these forums and couldn't find quite what I was looking for. I am wondering if there is a way to remove the Player's weapons (except for the Fist) at the beginning of a campaign I am creating. I am developing my campaign to be primarily played on the Skulltag/zDoom engine. Any scripting or something I could do? 0 Share this post Link to post
Mithran Denizen Posted May 5, 2011 Yes. The example on this page should work for you. You could also see here for another ACS function that can take away items more precisely. [You could also inherit a new actor from the player class, setting it to start with only the fist. This would probably be more work for you, though, and it would put the player in a bad position each time they respawn.] 0 Share this post Link to post
printz Posted May 5, 2011 You can also turn the player into a zombie (by using in-game voodoo magic), and presto, you'll make him unarmed... and looking like an ambulant raw hamburger. 0 Share this post Link to post