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Blastfrog

Doom Builder and the TEXTURES lump

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So, I placed all of the patches in a certain pk3 mod in the textures folder, so the patches themselves could be loaded as textures. Doom Builder no longer loads the patches, as they are not in the patch folder.

Could this be fixed, or is there some other way to work around this?

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Simple fix:

Put them back in the patch directory. Then in SLADE's awesome TEXTURES-compatible texture editor, create new textures from these patches. They'll have (by default) the same names as the patches, and DB2 will be happy.

DB2's implementation of TEXTURES isn't entirely compliant with specs, since it doesn't like using textures as patches, and it doesn't support translations and such.

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