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t.v.

How do I set semi-transparancy in PrBoom

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ok, one more PrBoom-Plus question :-).

The soulshpere is set to semi-transparant by default.
1:
How do I turn this off and turn it on for some of my own sprites?
Is it possible to do this in the Dehacked file?

2:
Is it possible for wall textures as well?


thanks.

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dehacked files with the .bex extension can make objects translucent.

If your map is in Boom format, the Linedef Action 260 will make the middle texture of that line translucent.

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