HOMs where shouldn't be...?

I don't what kind of bug is this (engine, editing or source port) but several times when I test my maps on Chocolate Doom, I get HOM effect on several places where I shouldn't because I already put textures to the walls. When I turn of move a bit, it disappears.

What's the reason and how to fix it?

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Katamori said:

I don't what kind of bug is this (engine, editing or source port) but several times when I test my maps on Chocolate Doom, I get HOM effect on several places where I shouldn't because I already put textures to the walls. When I turn of move a bit, it disappears.

What's the reason and how to fix it?


Overflow.

You have too many Segs in view. Segs being the amount of single sided LineDefs currently in view for the most part (in most common cases).

Reduce the amount of single sided line segments.

This may help you also: http://remood.org/?page=chocorenderlimits&guid=

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If you're using Doom Builder 2, the Visplane explorer is very useful for checking how close you are to the limits. They go red if you exceed them too. Just be sure to save your work before testing, I've had it crash DB2 on occasions.

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